As many of you know, Fluxmage released trade_clocktown_b1 just last year: http://www.facepunch.com/showthread.php?t=1133972 .
My friends and I have been working on trade_clocktown_b2 for a few months now it’s finished.
**WARNING: CLICK DIRECT DOWNLOAD LINK, DO NOT DOWNLOAD THE SITES .EXE OR ANYTHING ELSE THAT ISN'T THE MAP NAME**
redacted (Beta 2A)
redacted (Beta 2A)
http://forums.tf2maps.net/geek/gars/images/1/6/1/4/5/440_screenshots_2013-05-15_00008.jpg[/t] [t]http://forums.tf2maps.net/geek/gars/images/1/6/1/4/5/1FE575ED57DA097D5F9F76420759BC7FFD67440F.jpg[/t] [t]http://forums.tf2maps.net/geek/gars/images/1/6/1/4/5/440_screenshots_2013-05-14_00007.jpg[/t] [t]http://forums.tf2maps.net/geek/gars/images/1/6/1/4/5/440_screenshots_2013-05-14_00008.jpg[/t] [t]http://forums.tf2maps.net/geek/gars/images/1/6/1/4/5/440_screenshots_2013-05-14_00009.jpg[/t] [t]http://forums.tf2maps.net/geek/gars/images/1/6/1/4/5/1C04BF4192ED93CC04998CF7619D79749BC08B55.jpg[/t] [t]http://cloud-2.steampowered.com/ugc/540695473708226339/3BAD81A50A876C555A9839936DC15CFDBC5454D1/[/t] [t]http://cloud-2.steampowered.com/ugc/540708865484414950/7F6867B6AFE9733DF941E98DA1D0F5B5022AC08B/
Changelog for V1
• Added a lot of content and correct various issues.
Changelog for Beta 2A
• Added missing roof in South Clock Town.
• Added missing stars on nights 2 & 3.
• Added Princess Zelda to her Garden.
• Added a night sky for inside of the moon and Zelda’s garden.
• Added missing nobuild within the Credits room, South Clock Town tower & the center of the skybox.
• Added missing sound for when the sewer wall gets destroyed.
• Added Frog NPC to the laundry pool.
• Added one info_observer_point to prevent a server crash.
• Added credit sign for Taco.
• Added surprise in credits room.
• Converted all BGR888 textures into DXT1/DXT5 format significantly reducing the map’s file size. (Compressed 40%) (Uncompressed 15%)
• Converted planes into models to improve map performance. (Slide, Stump, Shrubs, Tree, Observatory Dome)
• Converted all masks and doors to use single models with different skins.
• Converted Gossip Stones to play their sound from the .qc file.
• Converted all displacements to a power of 2 reducing the maps file size.
• Converted Clock Town’s grass to use a different version. It’s likely to be altered again in B3
• Improved Searchlight
• Improved Sewer lighting
• Improved heart piece model
• Changed night sound to the cricket version (for real this time)
• Fixed oversized bounding box on ctflowers.mdl
• Fixed the Ice Block to freeze players for two seconds instead of one.
• Fixed red spawn so players don’t spawn stuck. (ct-respawnfix.smx is no longer needed)
• Fixed field chest to not open upside down.
• Fixed moon portal sound.
• Fixed huge collision error within the Ikana Region.
• Removed old Clock Town directories. (Fixing missing texture error)
• Removed Deku Flower brushes. (The flowers now use model collision.)
• Majora’s Mask now auto-spawns on the final night. (Plugin handled only)
• Odolwa has returned with a revamped model and and new animations. (due to the old ones being unavailable for use right now)
Changelog For Beta 2
• Added Termina Field.
• Added The Observatory
• Added Top of the Clock Tower
• Added The field clock that Nintendo had to cut out of the final release of the game
• Added Small health and ammo kit models (that were created by 8BitSandwich from scratch)
• Added Transition bells to signify the time of Day/Night
• Improved Skybox (Now contains all sky’s from the original game + fog controllers)
• Improved Collision (Fixed Various locations where players would get stuck too)
• Improved Ledges (Player clips and ramps have been added to various locations)
• Improved Optimization
• Improved Torches (They now ignite huntsman arrows)
• Improved Blue Spawn
• Improved Pots (Now Breakable and uses the pot shattering sound)
• Improved Bank Lighting (The lightmaps behind it have been increased)
• Fixed Missing sign in North Clock Town
• Fixed Missing breakable wall in the sewers
• Fixed Missing Deku Flower animation
• Fixed Sewer Gates (You can now shoot through the bars)
• Fixed Laundry Pool Gates (You can now shoot through the holes)
• Fixed Night ambiance (It’s no longer the crows, now it’s the crickets)
• Fixed Rewinding Time to now appear in grayscale (Optional Plugin)
• Fixed Engineer teleports (No more exploding exits upon using an entrance)
• Fixed Inside of the Moon (To use it’s own sky)
• Removed Blue Spawn fade (To put an end to players sniping from behind it)
• Removed Sewer to Observatory fade (Due to model rendering issues)
• Removed Odolwa due to file corruption errors
• Added Majora’s Mask as a Monoculus replacement (readded the calm aura surrounding it due to errors)**
• Enabled Day/Night cycle
Known Issues - Beta 3 Todo List
• Fix town hammer to always render to clients
• Fix the water so it’s blue again
• Fix Pyroland pickups
• Fix Day 1 and Day 2’s sky accuracy
• Fix triggerfreeze model
• Reduce Night 1 Fog thickness
• Reduce Moon Ambiance
• Seperate the day start sound and the day music.