Currently Rust movement is kind of “arcady”. I was wondering if it would improve immersion of a game by making movement more realistic. This is perfect to understand for those who played DayZ - movement there is horribly painful part of survival (standalone version at least) which brings me to one of my points. A lot of players hate that their bases get raided over night (hacker are not in this discussion) - but what I was thinking that if moving was more realistic “like” in DayZ people would choose their exploration paths more carefully as it could be a waste of time and struggle of exploration could even lead to death in turn discouraging to look in that really huge hill for bases to raid.
Of course that is just brief and narrow description of an idea - what do you think ? Could this be a positive or negative improvement ?
And please bare in mind that I am not saying that "RUST SHOULD BE LIKE DayZ"