Hello everyone! I’m minz1, a CompSci student and amateur game dev.
I’ve been following s&box for a while now, and I think I know what I’ll be beginning with when it comes to addon development.
I will be working on developing two instagib gamemodes.
Beginning with iDeathmatch, where the goal is to amass either x amount of kills or have the most kills by the time x minutes have passed, whatever comes first.
The main difference between this and traditional deathmatch is that every shot is a 1 shot kill, regardless of location of the shot.
Of course, traditional deathmatch maps would be used for this, but I will also be going for a neon laser-y aesthetic when creating the custom guns for this gamemode.
Regarding iCTF, this will be a more complex gamemode, that I will be spending more time on designing once I get used to s&box and how gamemode development works out. But with that, it would resemble traditional CTF where there are 2 teams, and the goal is to collect some sort of flag from the other team’s spawn. Once collected, the player with the flag must travel all the way back to their own spawn to score a point, with a team winning once they’ve amassed x number of points, or they have more points by the time x minutes have passed.
This mode, too, will have 1 shot weapons.
These are pretty basic gamemodes, but they are ones that I find are tons of fun. Depending on how the movement feels in s&box, I may consider things like boosting the movement speed and jump height to encourage the more dynamic flicking gunplay you’d typically find with games that have this sort of gamemode.
Also, I’ve been thinking about how to brand this gamemode. Instagib feels like a dated term, almost. I was thinking about calling it 1-Shot DM/1-Shot CTF? Maybe instead of iDM, 1sDM and 1sCTF? It may help to distance myself from the branding from old arena shooters, but I don’t know. Let me know what you guys think!