I’m a bit at a loss here, so i hope someone on this forum can help me out.
I have modeled a static prop, it has 256 faces, i have made several LOD versions of it to get it down to 48.
The problem is this:
When i have finished compiling and take a look at the model in the HLModelViewer and
either flip through the LOD levels manually, or set it to auto-LOD, the LODs change according to how
i configured them in my QC, but the polygons stay the exact same all the time.
I have tested this in-game, just to make sure there’s nothing wrong with the HLMV.
I have re-written my QC from scratch at least a dozen times by now,
always getting the same results.
Here’s what it looks like at the moment:
Honestly, i can’t figure out what i’m doing wrong,
but i hope it is something obvious.
I’m using GUIStudioMDL 2.2 in combination with the Insurgency2 gameinfo.txt.
If anyone cares to take a look at my files, i have uploaded them to this place: