Intercepting Death Notices

Hello there, I’m building a gamemode that amongst other things includes a custom HUD.
For this HUD I planned to stop the normal Death Notices from appearing.

Does anyone know if this is possible?

This will turn death notices off if that’s what you want.
[lua]
function GM:DrawDeathNotice()
return
end
[/lua]

Exactly what i needed! Thank you :smiley: