Invincible textures.

After i make a model and attach it the material, wanted to compile it. I have succesfuly compiled the model but, the texture is invincible (Model can be seen in wireframe).
I don’t know if it’s the mistake with the texture or the .qc file, but if it’s then tell me.
Heres the .qc file

I hope someone will help me with this problem cause i have it for the first time.

Damn those must be some brutally invincible textures :stuck_out_tongue: I wonder how to kill them.

But well - if it shows up as a wireframe, it means the VMT is loaded. But there’s an error in it. Probably lightmappedgeneric instead of vertexlitgeneric.

You need to post the VMT not the QC.

I was expecting a material that when applied to an exploding barrel, would make the barrel invincible (wtf?)
Having said that, I need to go somewhat off topic but for a good purpose…

in·vin·ci·ble [in-vin-suh-buhl] - incapable of being conquered, defeated, or subdued.
in·vis·i·ble [in-viz-uh-buhl] - not visible; not perceptible by the eye: invisible fluid.

On-Topic: Don’t know much about skinning, but good luck solving your problem :slight_smile:

Holy cow, it’s fixed agian. Thanks!