Help! My model is invisible in game, but it seems to compile fine.
It can be spawned, it creates a shadow, it has bulletholes when i shoot it, i can see the wireframe when i enable mat_wireframe, it has the collision box and it makes noises when it hits stuff. Its just invisible.
Here’s the .qc
$cd “F:/My Skins/ork weapons/bigchoppa1”
$modelname “orkweapons/bigchoppa1.mdl”
$scale 1
$model bigchoppa1 “bigchoppa1_ref.smd”
$staticprop
$surfaceprop weapon
$cdmaterials “models/orkweapons/”
$sequence idle “bigchoppa1_idle.smd” loops fps 15
$collisionmodel “bigchoppa1_phys.smd” { $concave }
$keyvalues
{
prop_data
{
base Metal.Large
}
}
I used this qc for two other models I made (ive only changed the names of the .smds) and they compiled fine.
Heres the .vmt too
“VertexlitGeneric”
{
“$basetexture” “models/ork/bigchoppa1”
“$surfaceprop” “Metal”
“$vertexalpha” 1
}
When i spawn it in gmod, i get thise error in the console: “Material [model location] does not support vertex format used by the mesh”
Whats wrong? D: