I’m working on models for GMod that I hope to be fully face and eye poseable.
The problem is the eyes are inherently irregular in shape, and overly large.
I’ve seen ragdolls before with such features, unfortunately without eye-posing of any kind. But I’m certain there are alternatives to using perfect spherical eyes for posing. Other video games feature characters like these and seem to have little problem with it.
If I were only rendering, I would manipulate the placing of the eye-texture coordinates to achieve this, but I’m as such unaware of any method of translating this technique into a game engine.
Does Source really only allow for perfect-sphere eyes, or are there alternatives?