…because I think I’ve been hammering away at something that is ultimately pointless.
So for the past while I’ve been developing some sort of abomination gamemode that combines sandbox with an inventory system that allows for weapons w/ attributes kinda similar to TF2 as well as skills that a player can use to assist them in combat (stuff like triple jumping, transforming into a crow for quick escapes, parkour, all sorts of different stuff to shake the gameplay up a bit) with the added benefit of being able to build contraptions and bases like typical Sandbox. My inspiration for such a gamemode were base wars I used to participate in years ago in an old community sandbox server where people would make big fortresses made out of shipping containers and go try to infiltrate and kill opposing players. They were a blast to participate in but without any sort of specialized code for it, it often felt unstructured and lacking. I’m also a huge sucker for randomly generated Borderlands-esque weapons that you can brag to your friends about because you have this super cool gun they don’t have.
At some point I think I just continued developing a gamemode that existed solely because it was fun to develop, not to actually play. Initially it had a more RPGish feeling to it, involving stuff like crafting, hunting out loot in nooks and crannies in the map but over time it shifted into something slightly more competitive. Players would start with a small subset of weapons and they’d find more over time, they could find vehicles to drive or fly around in, they could set spawnpoints inside of their bases and I’ve been pondering the idea of a “base core” that would give some incentive to base raiding, though I have no idea how exactly that’d work.
I’ve sat on this idea and a ton of code (of which there’s like 4 major reiterations and refactorings of) but never once actually consulted anyone who’s invested in the Gmod community and now I’m worried that I’ve basically just dug a big hole for this gamemode.
My biggest concern is that by restricting players into finding weapons instead of just spawning them, I might be taking away a very important freedom from players that they’d normally expect of Sandbox. People often play sandbox because it’s fun to goof around in but by telling them “No, you can’t use these yet, you have to find them”, I’m probably just gonna irritate people and cause them to just go and find a normal sandbox server.
I come to you, Facepunch, as my only social link to the Gmod community. What do you think of this idea, how would you refine it and what do you think could be added or removed to better the experience?