Is Entity:SetFriction() Broken?

I have been messing with this for a while and I can’t seem to get it to work. Here is my code:



function ENT:Touch( ent )

      ent:SetFriction( 0.1 )
   --ent:SetGravity( 0.1 )

end


ent:SetGravity works fines in that function, why doesn’t SetFriction?

Lets not get derailed now, back on track :stuck_out_tongue: