This is one of the questions I had. I have a total of four, the first being the above.
In more detail I will ask : Is it possible to make AI wander without a given path? For example : The nav has been set down but I don’t tell an NPC to go walk here, but pick a random path.
The second question : Is it possible to, if an NPC (While wandering) Enters a specific “Zone” (like maybe at a street stall or shop) they will stop there for maybe 10-20 seconds and then continue wandering?
The third question : Is it possible to make an NPC, when SEEING an npc of the same faction get killed, for them to turn on the player and run away or attack the player?
The fourth question : Is it possible to, if the NPC that runs away from the player after witnessing a murder, go and get maybe a metrocop or something and bring them to the scene of the crime? (This is most likely impossible, delving into coding maybe?)
The reason I ask is that I am planning to make a big town-like map with an outlying forest. I wanted it to be Singleplayer (Or Multiplayer if the NPCS will still spawn) and give the player the ability to kill people but maybe have consequences, so there’s more challenge in killing. The town would also have a lot of different ways to murder. This may be sick and twisted, but I kind of like this idea of choice. I got the idea after watching a certain show (For fear of reputation loss, I won’t specify) and each year someone was killed on a specific day. I wanted to recreate this system but give the player a more free-roam capability. I think the first two questions may be possible, but the last two MAY not be possible without the help of lua… If I need Lua to involve this, I could come up with a different thread with the idea of a gamemode, for now though I would like to see if I can independently do this.
-Thanks for your time in reading this.