Basically what it is, is instead of having just lights emitted from the car, the actual textures change once the lights are triggered to make them appear as if they were on. This being so that they are in perfect sync at least on client side with the texture animating itself. An example on youtube is here http://www.youtube.com/watch?v=bzvw3ZPPCHk, if my explanation isn’t that great.
As one of my friends was trying to think of a way to get this work, which the only idea I have is if that you had 2 sets of driving animations, one for the lights being off and one on. But the issue is would there be a way in source’s vehicle handling to have it switch which animation it should be playing. Such as take a cop car, its driving along in some RP gamemode till it finds someone speeding. It puts the vehicles lights on which cause emitters to turn on via lua, yet the textures on the lights don’t actually appear to be on as you can’t animate textures on a model unless telling it to scroll from my knowledge. So basically I was hoping someone knows if any a way to make it so the light changes or forces it to do something along the lines changing the texture to appear sa if the lights are on based on the frames in an smd animation. If not through lua seamlessly have the client(s) have the model for the vehicle changed (if possible even) so that it appears as if the lights changed on.
Though I see the model changing idea not working if even possible by lua hooks and such because of animations changing back to the idle animation during mid turn if they hit button bound to the light emitters. If even able to be able to change into the other model with the secondary animation set.
Thanks in advance, sonic5039.