I’d like to make a fretta map for Escape the Mingebag, but I need to know if mapping fretta maps is any different from making regular maps. If so, is there anything I should know? I already know how to make regular maps (I made gm_miniflatgrass, though I doubt anyone cares :P). Thanks in advance.
that is heavily dependent on what gamemode you’re mapping for…for instance, in fortwars you are required to have some sort of brush entity that separates the teams until the round starts…then there’s making sure no player can get “stuck” in the map anywhere…that sort of thing
Have a look on the gamemode’s thread, they will usually list all the entities required for the gamemode in the first post (usually).