Is Source mapping still going? How long until it dies?

Is Source mapping still going? How long until it dies? It’s much easier to create something unique quickly in Source - but I imagine it will die soon?

Look at the mapping pimpage thread. I think that will answer your question.

Yes but the real question is, if I made a map that took 6 months, is the audience of non-mapping players large enough to warrant the effort?

I believe gm_modern_house was at the total downloads of 3000 last count.

But most of us map for fun, not for money or downloads.

Plus, there will always be a new flatgrass to download.

Until another game offers the modability that the source engine offers, there will always be an audience. I don’t think the mapping scene will die any time soon. However, many of the more developed mappers are now moving on to UDK or CE3 since source is still a pretty primitive editor.

Nice pun

What was the pun?

Source SDK will never die.


Gmod toybox is more popular download place.

Pretty primitive editor.

The Source will always be within us.


Starting up a source sdk cult.

With blood sacrifice?

We sacrifice brushes while ramming another of its kind through the middle and carving.

Brush gore for the brush god!

Sounded a bit sexual to be honest :v:

Brush on brush action?

Look at that cylinders curves…

Vertex manipulate me baby :wink:

XD wow, this cult talk is making me laugh.
now, valve has this thing where: instead of making a new engine every 2 games, they keep making the old one better and better, so more mapping is to be done! sure, sometimes it’s hard to convert the levels for a new engine update, but hopefully, it’s always as simple as compiling the VMF with the new engine