Is Source mapping still going? How long until it dies?

Is Source mapping still going? How long until it dies? It’s much easier to create something unique quickly in Source - but I imagine it will die soon?

Look at the mapping pimpage thread. I think that will answer your question.

Yes but the real question is, if I made a map that took 6 months, is the audience of non-mapping players large enough to warrant the effort?

I believe gm_modern_house was at the total downloads of 3000 last count.

But most of us map for fun, not for money or downloads.

Plus, there will always be a new flatgrass to download.

Until another game offers the modability that the source engine offers, there will always be an audience. I don’t think the mapping scene will die any time soon. However, many of the more developed mappers are now moving on to UDK or CE3 since source is still a pretty primitive editor.

Nice pun

What was the pun?

Source SDK will never die.


SOURCE SDK 4 LYF

Gmod toybox is more popular download place.

Pretty primitive editor.

The Source will always be within us.

:v:

Starting up a source sdk cult.

With blood sacrifice?

We sacrifice brushes while ramming another of its kind through the middle and carving.

Brush gore for the brush god!

Sounded a bit sexual to be honest :v:

Brush on brush action?

Look at that cylinders curves…

Vertex manipulate me baby :wink:

XD wow, this cult talk is making me laugh.
now, valve has this thing where: instead of making a new engine every 2 games, they keep making the old one better and better, so more mapping is to be done! sure, sometimes it’s hard to convert the levels for a new engine update, but hopefully, it’s always as simple as compiling the VMF with the new engine