Is the new engine safe from Steam ID 'spoofing'?

Just a heads up, [no it isn’t](fuck u). With VAC still disabled, the roadblock stopping it from working in other Source games is not a problem. I advise you look into some sort of protection, such as making sure the Steam ID returned by the client matches the server’s.

Garry made sure that can’t happen.

We didn’t listen… We didn’t listen!!

That guy is an obvious troll, he pretends to be a gay furry too.

And yes, I can confirm that this method is legit. It’s the same SteamID swapping method that was used for TF2 before GMod moved over to the new engine.

The one difference is that GMod is still not validating the auths on the backend.


Omg no my automerge.

wats serenity ???

Chrisaster: stan: son i am dissapoint
Artyom: what
Artyom: die
Artyom: why would you post
Artyom: this
Artyom: why
Artyom: WHY
Artyom: WHY
Artyom: r u whitehat

You seem a little upset Stan. Is the baby gonna cry? :frowning:

How can you ‘pretend’ to be a furry?

I ain’t even mad!


-snip- Late reply to Helix, just after he snipped.

enjoy the garbage files.

This is 100% fake.

they dont work help i cant get around bans none of these work help help

search k packet

This thread = Win

I remember getting a rootkit or some scary thing that i didn’t know what it was from the old old gmod. Actually that was probably before Gmod10

What are the risks now? This thread confuses me. Basically, I just want to know if there are any risks for a client joining a server.

i need help, i need a couple of ragdolls made from art work done by my sister. i’ll make sure that the art work will be as clear as posible. if any one is intrested please e-mail at