Is there a build in running animation for SWEPS I can access?

I was wondering how to add a running animation to my SWEP (more of changing the model’s offset), is there a base I should use that has access to that?

What i do is similar to how the iron sights work only it puts it in the position and angle that i want for the sprinting.

Yea, that’s what I’m looking for. How would I go about doing that?

**[SWEP.GetViewModelPosition

http://wiki.garrysmod.com/favicon.ico](wiki.garrysmod.com/?title=SWEP.GetViewModelPosition)**

So, would this just be added to the SWEP code, or in another function?
I’m used to AS3, so this is kinda new to me.

In the SWEP’s cl_init.lua you would add this as a function.

function SWEP:GetViewModelPosition(pos,ang)
//whatever
end

What would the function look like? I can’t find anything on the Gmod Wiki about using this. Is there a If,Then,Else statement I should use?

Take a look at how other weapons do it.