Is there a max amount of animations you can compile into a model?
Also just to verify; When you want to compile player animations into a player-model do you use this example code:
$animation a_weapons_Pistol_aim_matrix_up_right "a_weapons_Pistol_aim_matrix_up_right" fps 30.000000 subtract mdldecompiler_delta.smd 0
or this
$sequence cwalk_gravgun_mod "cwalk_gravgun_mod" fps 30.00
$sequence cwalk_gravgun "a_Crouch_walkN" loop ACT_HL2MP_WALK_CROUCH_PHYSGUN 1 fps 30.00 {
blendwidth 9
blend move_yaw -180.000000 180.000000
a_Crouch_walkSE a_Crouch_walkE a_Crouch_walkNE a_Crouch_walkN a_Crouch_walkNW a_Crouch_walkW a_Crouch_walkSW a_Crouch_walkS
}