Is there a max amount of animations you can compile into a model?

Is there a max amount of animations you can compile into a model?

Also just to verify; When you want to compile player animations into a player-model do you use this example code:


$animation a_weapons_Pistol_aim_matrix_up_right "a_weapons_Pistol_aim_matrix_up_right" fps 30.000000 subtract mdldecompiler_delta.smd 0

or this


 $sequence cwalk_gravgun_mod "cwalk_gravgun_mod" fps 30.00
$sequence cwalk_gravgun "a_Crouch_walkN" loop ACT_HL2MP_WALK_CROUCH_PHYSGUN 1 fps 30.00 {
  blendwidth 9
  blend move_yaw -180.000000 180.000000
 a_Crouch_walkSE a_Crouch_walkE a_Crouch_walkNE a_Crouch_walkN a_Crouch_walkNW a_Crouch_walkW a_Crouch_walkSW a_Crouch_walkS
}



#define MAXSTUDIOANIMS			3000	// total animations
#define MAXSTUDIOSEQUENCES		1524	// total sequences


Taken directly from the engine code

Regarding your second question… it entirely depends on what you want to do…