is there a way to change the magnitude of a hunter_flechette??

Is there a way to change the magnitude of a flechette’s explosion (dont have a lua file for it, part of HL2) and is there a version of the hunter_flechette in an editable form?

I am not sure but i think you could code it in c++ by changing variables , or even better , making a cvar

yeah, might have to, thanks

i am pretty sure its releativly simple , like i changed how fast a rocket goes , i will find valve wiki link.

Get out, you have no idea what your talking about.

Ther may be be a key value on the hunter fleche but i dont think so, Making your own is easy enough though