My gamemode is going to involve dynamic movement speed - I’m not just setting to static values, I need to check the current value, and do some arithmetic on it and whatnot.
It doesn’t look like there’s a ply:GetWalkSpeed or GM:GetPlayerSpeed(ply)
I’m ready to throw together some code to track it, but I’m just wondering if there’s a technique that I’m missing.
edit: ply.WalkSpeed , ply.RunSpeed.
I’m fucking retarded. It’s been a long day.
No need to reply anymore