Entity:SetModelScale() doesn’t resize the hull, but it resizes the bounding box. So basically the super large player can still get attacked, but if the player gets shot by an entity like a rpg or a hook weapon the entity wont collide. To fix that I set the player’s hull, but then the bounding box doubles in size. There is some flexibility for this since I’m working on a gamemode, so is there a way around this problem.
It’s SetHull() with players.