is there any ways to use umsg.Start in clientside?

so is there any ways to use umsg.Start in clientside?

//Thanks

No, you need to use a console command to send data to the server.

**[G.RunConsoleCommand

http://wiki.garrysmod.com/favicon.ico](http://wiki.garrysmod.com/?title=G.RunConsoleCommand)**

yes, im making weapon shop in derma, and i dont want the client being able to type the command in the console to buy this “weapon”

Impossible, use console commands and check if the player is in the weapon shop before he can buy it.

Make a serverside check that the player is close enough to the shop or something.

okay, thanks :slight_smile:

Is possible.
**[Datastream.StreamToServer

http://wiki.garrysmod.com/favicon.ico](http://wiki.garrysmod.com/?title=Datastream.StreamToServer)**

Yes, because you should ALWAYS use Datastreams instead of console commands :rolleyes:.

I’m not saying datastream is better, I’m just pointing out that it isn’t impossible.

datastream uses console commands.