This is a problem I have if more than one model is following the same bone OR I have one model following the bone and a bunch of other models following the base model.
Once I do this all of the models seem to skip around and only update their positions every 0.1 seconds or so. Some models do it, some models don’t. I haven’t been able to come up with a pattern. Just wondering if anyone else had this problem.
I’ve already tried:
Entity:SetRenderMode(<all of them>)