Issue with setting up FastDL

Hello, currently I am developing my jailbreak server and have come across another speed bump. This speed bump
is FastDL. I have done the config with sv_allowupload 0 & sv_allowdownload 0 & also my sv_downloadurl. I have also
made a fastdl.lua file in lua/autorun/server the code at the bottom of this post. I’m using FastDL for playermodels and trails
but also hope to do maps as well. Heres a link to my fastdl http://bris-02.wombatserve.rs/fastdl/ShaneL/6364/
If you could help me it would be much appreciated as I am planning to release my server in one week.

Thanks Shane
Quarantine-Gaming


if ( SERVER ) then
	resource.AddFile( "materials/models/astronauthelmet/astroglass.vmt" )
	resource.AddFile( "materials/models/astronauthelmet/astroglass.vtf" )
	resource.AddFile( "materials/models/astronauthelmet/astrohelmet.vmt" )
	resource.AddFile( "materials/models/astronauthelmet/astrohelmet.vtf" )
	resource.AddFile( "materials/models/avengers/ironman/mark7/body_d.vtf" )
	resource.AddFile( "materials/models/avengers/ironman/mark7/body_n.vtf" )
	resource.AddFile( "materials/models/avengers/ironman/mark7/body_phong.vtf" )
	resource.AddFile( "materials/models/avengers/ironman/mark7/gmetal.vmt" )
	resource.AddFile( "materials/models/avengers/ironman/mark7/lights.vmt" )
	resource.AddFile( "materials/models/avengers/ironman/mark7/lightson.vmt" )
	resource.AddFile( "materials/models/avengers/ironman/mark7/rmetal.vmt" )
	resource.AddFile( "materials/models/avengers/ironman/mark7/ymetal.vmt" )
	resource.AddFile( "materials/models/avengers/shared/blueeyes/eye-cornea.vtf" )
	resource.AddFile( "materials/models/avengers/shared/blueeyes/eye-iris-blue.vtf" )
	resource.AddFile( "materials/models/avengers/shared/blueeyes/eye-reflection-cubemap-.vtf" )
	resource.AddFile( "materials/models/avengers/shared/blueeyes/eye_ao.vtf" )
	resource.AddFile( "materials/models/avengers/shared/blueeyes/eyeball_l.vmt" )
	resource.AddFile( "materials/models/avengers/shared/blueeyes/eyeball_r.vmt" )
	resource.AddFile( "materials/models/avengers/shared/details/collar.vtf" )
	resource.AddFile( "materials/models/avengers/shared/details/leggings.vtf" )
	resource.AddFile( "materials/models/avengers/shared/details/metal1.vtf" )
	resource.AddFile( "materials/models/avengers/shared/details/metaldetail1.vtf" )
	resource.AddFile( "materials/models/avengers/shared/details/pants.vtf" )
	resource.AddFile( "materials/models/avengers/shared/details/shoes.vtf" )
	resource.AddFile( "materials/models/avengers/shared/details/skin.vtf" )
	resource.AddFile( "materials/models/avengers/shared/details/suit.vtf" )
	resource.AddFile( "materials/models/avengers/shared/details/tie.vtf" )
	resource.AddFile( "materials/models/avengers/shared/greeneyes/eye-cornea.vtf" )
	resource.AddFile( "materials/models/avengers/shared/greeneyes/eye-iris-green.vtf" )
	resource.AddFile( "materials/models/avengers/shared/greeneyes/eye-reflection-cubemap-.vtf" )
	resource.AddFile( "materials/models/avengers/shared/greeneyes/eye_ao.vtf" )
	resource.AddFile( "materials/models/avengers/shared/greeneyes/eyeball_l.vmt" )
	resource.AddFile( "materials/models/avengers/shared/greeneyes/eyeball_r.vmt" )
	resource.AddFile( "materials/models/bond/bond_body1.vmt" )
	resource.AddFile( "materials/models/bond/bond_head.vmt" )
	resource.AddFile( "materials/models/characters/secsuit/body2.vmt" )
	resource.AddFile( "materials/models/characters/secsuit/body2.vtf" )
	resource.AddFile( "materials/models/characters/secsuit/body2_n.vtf" )
	resource.AddFile( "materials/models/characters/secsuit/detail_a.vtf" )
	resource.AddFile( "materials/models/characters/secsuit/doodads.vmt" )
	resource.AddFile( "materials/models/characters/secsuit/doodads.vtf" )
	resource.AddFile( "materials/models/characters/secsuit/doodads_n.vtf" )
	resource.AddFile( "materials/models/characters/secsuit/glow.vmt" )
	resource.AddFile( "materials/models/characters/secsuit/glow.vtf" )
	resource.AddFile( "materials/models/characters/secsuit/helm.vmt" )
	resource.AddFile( "materials/models/characters/secsuit/helm.vtf" )
	resource.AddFile( "materials/models/characters/secsuit/helm_n.vtf" )
	resource.AddFile( "materials/models/characters/secsuit/rigbar.vmt" )
	resource.AddFile( "materials/models/characters/secsuit/rigbar.vtf" )
	resource.AddFile( "materials/models/characters/secsuit/secsuit_lightwarp.vtf" )
	resource.AddFile( "materials/models/doomguy/marine_bump.vtf" )
	resource.AddFile( "materials/models/doomguy/marine_green.vmt" )
	resource.AddFile( "materials/models/doomguy/marine_green.vtf" )
	resource.AddFile( "materials/models/dude/coat.vmt" )
	resource.AddFile( "materials/models/dude/dude-head.vmt" )
	resource.AddFile( "materials/models/dude/dude-head.vtf" )
	resource.AddFile( "materials/models/dude/dude.vmt" )
	resource.AddFile( "materials/models/dude/dude.vtf" )
	resource.AddFile( "materials/models/dude/shades.vmt" )
	resource.AddFile( "materials/models/duncehat/duncehat.vmt" )
	resource.AddFile( "materials/models/duncehat/duncehat.vtf" )
	resource.AddFile( "materials/models/ex-mo/quake3/players/doom/blue.vmt" )
	resource.AddFile( "materials/models/ex-mo/quake3/players/doom/blue.vtf" )
	resource.AddFile( "materials/models/ex-mo/quake3/players/doom/color_n.vtf" )
	resource.AddFile( "materials/models/ex-mo/quake3/players/doom/doom.vmt" )
	resource.AddFile( "materials/models/ex-mo/quake3/players/doom/doom.vtf" )
	resource.AddFile( "materials/models/ex-mo/quake3/players/doom/doom_f.vmt" )
	resource.AddFile( "materials/models/ex-mo/quake3/players/doom/doom_f.vtf" )
	resource.AddFile( "materials/models/ex-mo/quake3/players/doom/doom_n.vtf" )
	resource.AddFile( "materials/models/ex-mo/quake3/players/doom/phobos.vmt" )
	resource.AddFile( "materials/models/ex-mo/quake3/players/doom/phobos.vtf" )
	resource.AddFile( "materials/models/ex-mo/quake3/players/doom/phobos_f.vmt" )
	resource.AddFile( "materials/models/ex-mo/quake3/players/doom/phobos_f.vtf" )
	resource.AddFile( "materials/models/ex-mo/quake3/players/doom/phobos_n.vtf" )
	resource.AddFile( "materials/models/ex-mo/quake3/players/doom/red.vmt" )
	resource.AddFile( "materials/models/ex-mo/quake3/players/doom/red.vtf" )
	resource.AddFile( "materials/models/faith/00a8f2eb.vmt" )
	resource.AddFile( "materials/models/faith/body_lower_diffuse.vmt" )
	resource.AddFile( "materials/models/faith/body_lower_diffuse.vtf" )
	resource.AddFile( "materials/models/faith/body_lower_normal.vtf" )
	resource.AddFile( "materials/models/faith/body_upper_diffuse.vmt" )
	resource.AddFile( "materials/models/faith/body_upper_diffuse.vtf" )
	resource.AddFile( "materials/models/faith/body_upper_normal.vtf" )
	resource.AddFile( "materials/models/faith/eye_diffuse.vmt" )
	resource.AddFile( "materials/models/faith/eye_diffuse.vtf" )
	resource.AddFile( "materials/models/faith/eye_lashes.vtf" )
	resource.AddFile( "materials/models/faith/eye_normal.vtf" )
	resource.AddFile( "materials/models/faith/eyeball_l.vmt" )
	resource.AddFile( "materials/models/faith/eyeball_l.vtf" )
	resource.AddFile( "materials/models/faith/eyeball_r.vmt" )
	resource.AddFile( "materials/models/faith/eyeball_r.vtf" )
	resource.AddFile( "materials/models/faith/face_diffuse.vmt" )
	resource.AddFile( "materials/models/faith/face_diffuse.vtf" )
	resource.AddFile( "materials/models/faith/face_normal.vtf" )
	resource.AddFile( "materials/models/faith/glove_diffuse.vmt" )
	resource.AddFile( "materials/models/faith/glove_diffuse.vtf" )
	resource.AddFile( "materials/models/faith/glove_normal.vtf" )
	resource.AddFile( "materials/models/faith/hair_darkbrown.vmt" )
	resource.AddFile( "materials/models/faith/hair_darkbrown.vtf" )
	resource.AddFile( "materials/models/faith/hair_normal.vtf" )
	resource.AddFile( "materials/models/faith/pupil.vmt" )
	resource.AddFile( "materials/models/faith/pupil.vtf" )
	resource.AddFile( "materials/models/faith/pupil_l.vmt" )
	resource.AddFile( "materials/models/faith/pupil_r.vmt" )
	resource.AddFile( "materials/models/faith/teeth_diffuse.vmt" )
	resource.AddFile( "materials/models/faith/teeth_diffuse.vtf" )
	resource.AddFile( "materials/models/heroes/windranger/eyeball.vtf" )
	resource.AddFile( "materials/models/heroes/windranger/eyeball_l.vmt" )
	resource.AddFile( "materials/models/heroes/windranger/eyeball_r.vmt" )
	resource.AddFile( "materials/models/heroes/windranger/items/anuxi_featherfall_cape/anuxi_featherfall_cape.vmt" )
	resource.AddFile( "materials/models/heroes/windranger/items/anuxi_featherfall_cape/anuxi_featherfall_cape_color.vtf" )
	resource.AddFile( "materials/models/heroes/windranger/items/anuxi_featherfall_cape/anuxi_featherfall_cape_mask.vtf" )
	resource.AddFile( "materials/models/heroes/windranger/items/anuxi_featherfall_cape/anuxi_featherfall_cape_normal.vtf" )
	resource.AddFile( "materials/models/heroes/windranger/items/anuxi_featherfall_pauldrons/anuxi_featherfall_pauldrons_color.vtf" )
	resource.AddFile( "materials/models/heroes/windranger/items/anuxi_featherfall_pauldrons/anuxi_featherfall_pauldrons_mask.vtf" )
	resource.AddFile( "materials/models/heroes/windranger/items/anuxi_featherfall_pauldrons/anuxi_featherfall_pauldrons_normal.vtf" )
	resource.AddFile( "materials/models/heroes/windranger/items/anuxi_featherfall_pauldrons/pauldron.vmt" )
	resource.AddFile( "materials/models/heroes/windranger/items/cloak_of_the_northern_wind/cloak.vmt" )
	resource.AddFile( "materials/models/heroes/windranger/items/cloak_of_the_northern_wind/cloak_of_the_northern_wind_color.vtf" )
	resource.AddFile( "materials/models/heroes/windranger/items/cloak_of_the_northern_wind/cloak_of_the_northern_wind_mask.vtf" )
	resource.AddFile( "materials/models/heroes/windranger/items/cloak_of_the_northern_wind/cloak_of_the_northern_wind_normal.vtf" )
	resource.AddFile( "materials/models/heroes/windranger/items/falconcloak/falconcloak.vmt" )
	resource.AddFile( "materials/models/heroes/windranger/items/falconcloak/falconcloak_color.vtf" )
	resource.AddFile( "materials/models/heroes/windranger/items/falconcloak/falconcloak_mask.vtf" )
	resource.AddFile( "materials/models/heroes/windranger/items/falconcloak/falconcloak_normal.vtf" )
	resource.AddFile( "materials/models/heroes/windranger/items/pauldrons_of_the_northern_wind/pauldrons.vmt" )
	resource.AddFile( "materials/models/heroes/windranger/items/pauldrons_of_the_northern_wind/pauldrons_of_the_northern_wind_color.vtf" )
	resource.AddFile( "materials/models/heroes/windranger/items/pauldrons_of_the_northern_wind/pauldrons_of_the_northern_wind_mask.vtf" )
	resource.AddFile( "materials/models/heroes/windranger/items/pauldrons_of_the_northern_wind/pauldrons_of_the_northern_wind_normal.vtf" )
	resource.AddFile( "materials/models/heroes/windranger/items/robin_hat/robin_hat.vmt" )
	resource.AddFile( "materials/models/heroes/windranger/items/robin_hat/robin_hat_color.vtf" )
	resource.AddFile( "materials/models/heroes/windranger/items/robin_hat/robin_hat_mask.vtf" )
	resource.AddFile( "materials/models/heroes/windranger/items/robin_hat/robin_hat_normal.vtf" )
	resource.AddFile( "materials/models/heroes/windranger/items/shoulderpadfalcon/shoulderpadfalcon.vmt" )
	resource.AddFile( "materials/models/heroes/windranger/items/shoulderpadfalcon/shoulderpadfalcon_color.vtf" )
	resource.AddFile( "materials/models/heroes/windranger/items/shoulderpadfalcon/shoulderpadfalcon_mask.vtf" )
	resource.AddFile( "materials/models/heroes/windranger/items/shoulderpadfalcon/shoulderpadfalcon_normal.vtf" )
	resource.AddFile( "materials/models/heroes/windranger/items/sparrowhawk_cape/sparrowhawk_cape.vmt" )
	resource.AddFile( "materials/models/heroes/windranger/items/sparrowhawk_cape/sparrowhawk_cape_color.vtf" )
	resource.AddFile( "materials/models/heroes/windranger/items/sparrowhawk_cape/sparrowhawk_cape_mask.vtf" )
	resource.AddFile( "materials/models/heroes/windranger/items/sparrowhawk_cape/sparrowhawk_cape_normal.vtf" )
	resource.AddFile( "materials/models/heroes/windranger/items/sparrowhawk_hood2/sparrowhawk_hood2.vmt" )
	resource.AddFile( "materials/models/heroes/windranger/items/sparrowhawk_hood2/sparrowhawk_hood2_color.vtf" )
	resource.AddFile( "materials/models/heroes/windranger/items/sparrowhawk_hood2/sparrowhawk_hood2_mask.vtf" )
	resource.AddFile( "materials/models/heroes/windranger/items/sparrowhawk_hood2/sparrowhawk_hood2_normal.vtf" )
	resource.AddFile( "materials/models/heroes/windranger/items/sparrowhawk_shoulder/sparrowhawk_shoulder.vmt" )
	resource.AddFile( "materials/models/heroes/windranger/items/sparrowhawk_shoulder/sparrowhawk_shoulder_color.vtf" )
	resource.AddFile( "materials/models/heroes/windranger/items/sparrowhawk_shoulder/sparrowhawk_shoulder_mask.vtf" )
	resource.AddFile( "materials/models/heroes/windranger/items/sparrowhawk_shoulder/sparrowhawk_shoulder_normal.vtf" )
	resource.AddFile( "materials/models/heroes/windranger/items/verdantcoif/verdantcoif.vmt" )
	resource.AddFile( "materials/models/heroes/windranger/items/verdantcoif/verdantcoif_color.vtf" )
	resource.AddFile( "materials/models/heroes/windranger/items/verdantcoif/verdantcoif_mask.vtf" )
	resource.AddFile( "materials/models/heroes/windranger/items/verdantcoif/verdantcoif_normal.vtf" )
	resource.AddFile( "materials/models/heroes/windranger/items/windleafcape/windleafcape.vmt" )
	resource.AddFile( "materials/models/heroes/windranger/items/windleafcape/windleafcape_color.vtf" )
	resource.AddFile( "materials/models/heroes/windranger/items/windleafcape/windleafcape_mask.vtf" )
	resource.AddFile( "materials/models/heroes/windranger/items/windleafcape/windleafcape_normal.vtf" )
	resource.AddFile( "materials/models/heroes/windranger/items/wingsshoulders2/wingsshoulders2.vmt" )
	resource.AddFile( "materials/models/heroes/windranger/items/wingsshoulders2/wingsshoulders2_color.vtf" )
	resource.AddFile( "materials/models/heroes/windranger/items/wingsshoulders2/wingsshoulders2_mask.vtf" )
	resource.AddFile( "materials/models/heroes/windranger/items/wingsshoulders2/wingsshoulders2_normal.vtf" )
	resource.AddFile( "materials/models/heroes/windranger/items/wingsweapon2/wingsweapon2.vmt" )
	resource.AddFile( "materials/models/heroes/windranger/items/wingsweapon2/wingsweapon2_color.vtf" )
	resource.AddFile( "materials/models/heroes/windranger/items/wingsweapon2/wingsweapon2_mask.vtf" )
	resource.AddFile( "materials/models/heroes/windranger/items/wingsweapon2/wingsweapon2_normal.vtf" )
	resource.AddFile( "materials/models/heroes/windranger/items/zkbackreimp/zkbackreimp.vmt" )
	resource.AddFile( "materials/models/heroes/windranger/items/zkbackreimp/zkbackreimp_color.vtf" )
	resource.AddFile( "materials/models/heroes/windranger/items/zkbackreimp/zkbackreimp_mask.vtf" )
	resource.AddFile( "materials/models/heroes/windranger/items/zkbackreimp/zkbackreimp_normal.vtf" )
	resource.AddFile( "materials/models/heroes/windranger/items/zkpads/zkpads.vmt" )
	resource.AddFile( "materials/models/heroes/windranger/items/zkpads/zkpads_color.vtf" )
	resource.AddFile( "materials/models/heroes/windranger/items/zkpads/zkpads_mask.vtf" )
	resource.AddFile( "materials/models/heroes/windranger/items/zkpads/zkpads_normal.vtf" )
	resource.AddFile( "materials/models/heroes/windranger/pupil.vmt" )
	resource.AddFile( "materials/models/heroes/windranger/pupil.vtf" )
	resource.AddFile( "materials/models/heroes/windranger/windrunner_base.vmt" )
	resource.AddFile( "materials/models/heroes/windranger/windrunner_bow.vmt" )
	resource.AddFile( "materials/models/heroes/windranger/windrunner_cape.vmt" )
	resource.AddFile( "materials/models/heroes/windranger/windrunner_cape_color.vtf" )
	resource.AddFile( "materials/models/heroes/windranger/windrunner_cape_mask.vtf" )
	resource.AddFile( "materials/models/heroes/windranger/windrunner_cape_normal.vtf" )
	resource.AddFile( "materials/models/heroes/windranger/windrunner_color.vtf" )
	resource.AddFile( "materials/models/heroes/windranger/windrunner_hair.vmt" )
	resource.AddFile( "materials/models/heroes/windranger/windrunner_hair_color.vtf" )
	resource.AddFile( "materials/models/heroes/windranger/windrunner_hair_mask.vtf" )
	resource.AddFile( "materials/models/heroes/windranger/windrunner_hair_normal.vtf" )
	resource.AddFile( "materials/models/heroes/windranger/windrunner_lightwarp.vtf" )
	resource.AddFile( "materials/models/heroes/windranger/windrunner_mask.vtf" )
	resource.AddFile( "materials/models/heroes/windranger/windrunner_normal.vtf" )
	resource.AddFile( "materials/models/heroes/windranger/windrunner_quiver.vmt" )
	resource.AddFile( "materials/models/heroes/windranger/windrunner_shoulderpads.vmt" )
	resource.AddFile( "materials/models/heroes/windranger/windrunner_shoulderpads_color.vtf" )
	resource.AddFile( "materials/models/heroes/windranger/windrunner_shoulderpads_mask.vtf" )
	resource.AddFile( "materials/models/heroes/windranger/windrunner_shoulderpads_normal.vtf" )
	resource.AddFile( "materials/models/hitman/1ae2133b.vmt" )
	resource.AddFile( "materials/models/hitman/1ae2133b.vtf" )
	resource.AddFile( "materials/models/hitman/1ae2133b_n.vtf" )
	resource.AddFile( "materials/models/hitman/2ce78e73.vmt" )
	resource.AddFile( "materials/models/hitman/2ce78e73.vtf" )
	resource.AddFile( "materials/models/hitman/2ce78e73_n.vtf" )
	resource.AddFile( "materials/models/hitman/5727386a.vmt" )
	resource.AddFile( "materials/models/hitman/5727386a.vtf" )
	resource.AddFile( "materials/models/hitman/5727386a_n.vtf" )
	resource.AddFile( "materials/models/hitman/9c251e3e.vmt" )
	resource.AddFile( "materials/models/hitman/9c251e3e.vtf" )
	resource.AddFile( "materials/models/hitman/9c251e3e_n.vtf" )
	resource.AddFile( "materials/models/norpo/arkhamorigins/assassins/deathstroke/body_ao.vtf" )
	resource.AddFile( "materials/models/norpo/arkhamorigins/assassins/deathstroke/deathstroke_hair_d.vmt" )
	resource.AddFile( "materials/models/norpo/arkhamorigins/assassins/deathstroke/deathstroke_hair_d.vtf" )
	resource.AddFile( "materials/models/norpo/arkhamorigins/assassins/deathstroke/deathstroke_hair_n.vtf" )
	resource.AddFile( "materials/models/norpo/arkhamorigins/assassins/deathstroke/deathstroke_head_d.vmt" )
	resource.AddFile( "materials/models/norpo/arkhamorigins/assassins/deathstroke/deathstroke_head_d.vtf" )
	resource.AddFile( "materials/models/norpo/arkhamorigins/assassins/deathstroke/deathstroke_head_n.vtf" )
	resource.AddFile( "materials/models/norpo/arkhamorigins/assassins/deathstroke/deathstroke_lowerbody_d.vmt" )
	resource.AddFile( "materials/models/norpo/arkhamorigins/assassins/deathstroke/deathstroke_lowerbody_d.vtf" )
	resource.AddFile( "materials/models/norpo/arkhamorigins/assassins/deathstroke/deathstroke_lowerbody_e.vtf" )
	resource.AddFile( "materials/models/norpo/arkhamorigins/assassins/deathstroke/deathstroke_lowerbody_n.vtf" )
	resource.AddFile( "materials/models/norpo/arkhamorigins/assassins/deathstroke/deathstroke_mask_d.vmt" )
	resource.AddFile( "materials/models/norpo/arkhamorigins/assassins/deathstroke/deathstroke_mask_d.vtf" )
	resource.AddFile( "materials/models/norpo/arkhamorigins/assassins/deathstroke/deathstroke_mask_e.vtf" )
	resource.AddFile( "materials/models/norpo/arkhamorigins/assassins/deathstroke/deathstroke_mask_n.vtf" )
	resource.AddFile( "materials/models/norpo/arkhamorigins/assassins/deathstroke/deathstroke_staff_d.vmt" )
	resource.AddFile( "materials/models/norpo/arkhamorigins/assassins/deathstroke/deathstroke_staff_d.vtf" )
	resource.AddFile( "materials/models/norpo/arkhamorigins/assassins/deathstroke/deathstroke_staff_n.vtf" )
	resource.AddFile( "materials/models/norpo/arkhamorigins/assassins/deathstroke/deathstroke_upperbody_d.vmt" )
	resource.AddFile( "materials/models/norpo/arkhamorigins/assassins/deathstroke/deathstroke_upperbody_d.vtf" )
	resource.AddFile( "materials/models/norpo/arkhamorigins/assassins/deathstroke/deathstroke_upperbody_e.vtf" )
	resource.AddFile( "materials/models/norpo/arkhamorigins/assassins/deathstroke/deathstroke_upperbody_n.vtf" )
	resource.AddFile( "materials/models/norpo/arkhamorigins/assassins/deathstroke/deathstroke_weapons_d.vmt" )
	resource.AddFile( "materials/models/norpo/arkhamorigins/assassins/deathstroke/deathstroke_weapons_d.vtf" )
	resource.AddFile( "materials/models/norpo/arkhamorigins/assassins/deathstroke/deathstroke_weapons_n.vtf" )
	resource.AddFile( "materials/models/norpo/arkhamorigins/assassins/deathstroke/eyeball_l.vmt" )
	resource.AddFile( "materials/models/norpo/arkhamorigins/assassins/deathstroke/eyes.vtf" )
	resource.AddFile( "materials/models/norpo/arkhamorigins/assassins/deathstroke/gambler_eye_ao.vtf" )
	resource.AddFile( "materials/models/norpo/arkhamorigins/assassins/deathstroke/leg_ao.vtf" )
	resource.AddFile( "materials/models/norpo/arkhamorigins/assassins/deathstroke/mask_ao.vtf" )
	resource.AddFile( "materials/models/player/alice/alice_chain.vmt" )
	resource.AddFile( "materials/models/player/alice/alice_cloth.vmt" )
	resource.AddFile( "materials/models/player/alice/alice_cloth.vtf" )
	resource.AddFile( "materials/models/player/alice/alice_cloth2.vmt" )
	resource.AddFile( "materials/models/player/alice/alice_cloth_normal.vtf" )
	resource.AddFile( "materials/models/player/alice/alice_eye.vmt" )
	resource.AddFile( "materials/models/player/alice/alice_eye.vtf" )
	resource.AddFile( "materials/models/player/alice/alice_eyelash.vmt" )
	resource.AddFile( "materials/models/player/alice/alice_hair.vmt" )
	resource.AddFile( "materials/models/player/alice/alice_hair.vtf" )
	resource.AddFile( "materials/models/player/alice/alice_hair_normal.vtf" )
	resource.AddFile( "materials/models/player/alice/alice_horseshoe.vmt" )
	resource.AddFile( "materials/models/player/alice/alice_lightwarp.vtf" )
	resource.AddFile( "materials/models/player/alice/alice_shoes.vmt" )
	resource.AddFile( "materials/models/player/alice/alice_skin.vmt" )
	resource.AddFile( "materials/models/player/alice/alice_skin.vtf" )
	resource.AddFile( "materials/models/player/alice/alice_skin_normal.vtf" )
	resource.AddFile( "materials/models/player/alice/alice_skirt.vmt" )
	resource.AddFile( "materials/models/player/alice/alice_skirt.vtf" )
	resource.AddFile( "materials/models/player/alice/alice_skirt2.vmt" )
	resource.AddFile( "materials/models/player/alice/alice_skirt_normal.vtf" )
	resource.AddFile( "materials/models/player/alt/1cfee455.vmt" )
	resource.AddFile( "materials/models/player/alt/1e37ced2.vmt" )
	resource.AddFile( "materials/models/player/alt/61106cfc.vmt" )
	resource.AddFile( "materials/models/player/alt/8f68f4b2.vmt" )
	resource.AddFile( "materials/models/player/alt/92664d83.vmt" )
	resource.AddFile( "materials/models/player/alt/a45b73ef.vmt" )
	resource.AddFile( "materials/models/player/alt/bffc6e5f.vmt" )
	resource.AddFile( "materials/models/player/alt/body.vtf" )
	resource.AddFile( "materials/models/player/alt/body_bump.vtf" )
	resource.AddFile( "materials/models/player/alt/clothing.vtf" )
	resource.AddFile( "materials/models/player/alt/clothingpiece.vtf" )
	resource.AddFile( "materials/models/player/alt/clothingpiece_bump.vtf" )
	resource.AddFile( "materials/models/player/alt/e1e01c6e.vmt" )
	resource.AddFile( "materials/models/player/alt/eyes.vtf" )
	resource.AddFile( "materials/models/player/alt/facemap.vtf" )
	resource.AddFile( "materials/models/player/alt/facemap_bump.vtf" )
	resource.AddFile( "materials/models/player/alt/knife.vtf" )
	resource.AddFile( "materials/models/player/alt/knife_holder.vtf" )
	resource.AddFile( "materials/models/player/alt/teeth.vtf" )
	resource.AddFile( "materials/models/player/anon/baton_d.vmt" )
	resource.AddFile( "materials/models/player/anon/baton_d.vtf" )
	resource.AddFile( "materials/models/player/anon/baton_n.vtf" )
	resource.AddFile( "materials/models/player/anon/body_d.vmt" )
	resource.AddFile( "materials/models/player/anon/body_d.vtf" )
	resource.AddFile( "materials/models/player/anon/body_n.vtf" )
	resource.AddFile( "materials/models/player/anon/disc_d.vmt" )
	resource.AddFile( "materials/models/player/anon/disc_d.vtf" )
	resource.AddFile( "materials/models/player/anon/disc_n.vtf" )
	resource.AddFile( "materials/models/player/anon/helmet_d.vmt" )
	resource.AddFile( "materials/models/player/anon/helmet_d.vtf" )
	resource.AddFile( "materials/models/player/anon/helmet_n.vtf" )
	resource.AddFile( "materials/models/player/aphaztech/coat.vtf" )
	resource.AddFile( "materials/models/player/aphaztech/coat_normal.vtf" )
	resource.AddFile( "materials/models/player/aphaztech/coat_phong.vtf" )
	resource.AddFile( "materials/models/player/aphaztech/head.vtf" )
	resource.AddFile( "materials/models/player/aphaztech/mask.vmt" )
	resource.AddFile( "materials/models/player/aphaztech/mask.vtf" )
	resource.AddFile( "materials/models/player/aphaztech/mask_normal.vtf" )
	resource.AddFile( "materials/models/player/aphaztech/u4labtech_01.vmt" )
	resource.AddFile( "materials/models/player/aphaztech/u4labtechhead_01.vmt" )
	resource.AddFile( "materials/models/player/azu/black.vmt" )
	resource.AddFile( "materials/models/player/azu/black.vtf" )
	resource.AddFile( "materials/models/player/azu/metrocop_elite.vmt" )
	resource.AddFile( "materials/models/player/azu/metrocop_elite.vtf" )
	resource.AddFile( "materials/models/player/b4p/bobafett/boba_body.vmt" )
	resource.AddFile( "materials/models/player/b4p/bobafett/boba_body.vtf" )
	resource.AddFile( "materials/models/player/b4p/bobafett/boba_hands.vmt" )
	resource.AddFile( "materials/models/player/b4p/bobafett/boba_hands.vtf" )
	resource.AddFile( "materials/models/player/b4p/bobafett/boba_head_revised.vmt" )
	resource.AddFile( "materials/models/player/b4p/bobafett/boba_head_revised.vtf" )
	resource.AddFile( "materials/models/player/b4p/bobafett/boba_jetpack.vmt" )
	resource.AddFile( "materials/models/player/b4p/bobafett/boba_jetpack.vtf" )
	resource.AddFile( "materials/models/player/b4p/chewbacca/chewbacca_1sided.vmt" )
	resource.AddFile( "materials/models/player/b4p/chewbacca/chewbacca_1sided.vtf" )
	resource.AddFile( "materials/models/player/b4p/chewbacca/chewbacca_2sided.vmt" )
	resource.AddFile( "materials/models/player/b4p/chewbacca/chewbacca_2sided.vtf" )
	resource.AddFile( "materials/models/player/b4p/chewbacca/chewbacca_body.vmt" )
	resource.AddFile( "materials/models/player/b4p/chewbacca/chewbacca_body.vtf" )
	resource.AddFile( "materials/models/player/b4p/chewbacca/chewbacca_head.vmt" )
	resource.AddFile( "materials/models/player/b4p/chewbacca/chewbacca_head.vtf" )
	resource.AddFile( "materials/models/player/b4p/chewbacca/chewbacca_sprites.vmt" )
	resource.AddFile( "materials/models/player/b4p/chewbacca/chewbacca_sprites.vtf" )
	resource.AddFile( "materials/models/player/b4p/jawa/jawa.vmt" )
	resource.AddFile( "materials/models/player/b4p/jawa/jawa.vtf" )
	resource.AddFile( "materials/models/player/b4p/jawa/jawa_eyes.vmt" )
	resource.AddFile( "materials/models/player/b4p/jawa/jawa_eyes.vtf" )
	resource.AddFile( "materials/models/player/b4p/jawa/jawa_hands.vmt" )
	resource.AddFile( "materials/models/player/b4p/jawa/jawa_hands.vtf" )
	resource.AddFile( "materials/models/player/b4p/stormt/armor.vmt" )
	resource.AddFile( "materials/models/player/b4p/stormt/armor.vtf" )
	resource.AddFile( "materials/models/player/b4p/stormt/helmet.vmt" )
	resource.AddFile( "materials/models/player/b4p/stormt/helmet.vtf" )
	resource.AddFile( "materials/models/player/b4p/stormt/shoulder.vmt" )
	resource.AddFile( "materials/models/player/b4p/stormt/shoulder.vtf" )
	resource.AddFile( "materials/models/player/b4p/stormt/torso_legs.vmt" )
	resource.AddFile( "materials/models/player/b4p/stormt/torso_legs.vtf" )
	resource.AddFile( "materials/models/player/bigboss/bigboss.vmt" )
	resource.AddFile( "materials/models/player/bigboss/bigboss.vtf" )
	resource.AddFile( "materials/models/player/bigboss/none.vmt" )
	resource.AddFile( "materials/models/player/bigboss/none.vtf" )
	resource.AddFile( "materials/models/player/bigboss/norm_null.vtf" )
	resource.AddFile( "materials/models/player/bigboss/normal.vmt" )
	resource.AddFile( "materials/models/player/bigboss/normal.vtf" )
	resource.AddFile( "materials/models/player/blockdude/blockdude.vmt" )
	resource.AddFile( "materials/models/player/blockdude/blockdude.vtf" )
	resource.AddFile( "materials/models/player/bond/bond_eye.vmt" )
	resource.AddFile( "materials/models/player/bond/bond_eye.vtf" )
	resource.AddFile( "materials/models/player/bond/bond_head.vmt" )
	resource.AddFile( "materials/models/player/bond/bond_head.vtf" )
	resource.AddFile( "materials/models/player/bond/bond_tongue.vmt" )
	resource.AddFile( "materials/models/player/bond/bond_tongue.vtf" )
	resource.AddFile( "materials/models/player/bond/bond_tux_coat.vmt" )
	resource.AddFile( "materials/models/player/bond/bond_tux_coat.vtf" )
	resource.AddFile( "materials/models/player/bond/bond_tux_pant.vmt" )
	resource.AddFile( "materials/models/player/bond/bond_tux_pant.vtf" )
	resource.AddFile( "materials/models/player/bond/male_hand.vmt" )
	resource.AddFile( "materials/models/player/bond/male_hand.vtf" )
	resource.AddFile( "materials/models/player/chris/slow_arms.vmt" )
	resource.AddFile( "materials/models/player/chris/slow_arms.vtf" )
	resource.AddFile( "materials/models/player/chris/slow_arms_bump.vtf" )
	resource.AddFile( "materials/models/player/chris/slow_belt.vmt" )
	resource.AddFile( "materials/models/player/chris/slow_body.vmt" )
	resource.AddFile( "materials/models/player/chris/slow_body.vtf" )
	resource.AddFile( "materials/models/player/chris/slow_body_bump.vtf" )
	resource.AddFile( "materials/models/player/chris/slow_boots.vmt" )
	resource.AddFile( "materials/models/player/chris/slow_boots.vtf" )
	resource.AddFile( "materials/models/player/chris/slow_boots_bump.vtf" )
	resource.AddFile( "materials/models/player/chris/slow_boots_nocull.vmt" )
	resource.AddFile( "materials/models/player/chris/slow_electrics.vmt" )
	resource.AddFile( "materials/models/player/chris/slow_electrics.vtf" )
	resource.AddFile( "materials/models/player/chris/slow_electrics_bump.vtf" )
	resource.AddFile( "materials/models/player/chris/slow_eyelashes.vmt" )
	resource.AddFile( "materials/models/player/chris/slow_eyelashes.vtf" )
	resource.AddFile( "materials/models/player/chris/slow_eyes.vmt" )
	resource.AddFile( "materials/models/player/chris/slow_fingers.vmt" )
	resource.AddFile( "materials/models/player/chris/slow_hair.vmt" )
	resource.AddFile( "materials/models/player/chris/slow_hair.vtf" )
	resource.AddFile( "materials/models/player/chris/slow_hair_2.vmt" )
	resource.AddFile( "materials/models/player/chris/slow_hair_2.vtf" )
	resource.AddFile( "materials/models/player/chris/slow_hair_2_bump.vtf" )
	resource.AddFile( "materials/models/player/chris/slow_hair_2_fix.vmt" )
	resource.AddFile( "materials/models/player/chris/slow_hair_bump.vtf" )
	resource.AddFile( "materials/models/player/chris/slow_hair_fix.vmt" )
	resource.AddFile( "materials/models/player/chris/slow_hair_fix.vtf" )
	resource.AddFile( "materials/models/player/chris/slow_hands.vmt" )
	resource.AddFile( "materials/models/player/chris/slow_hands.vtf" )
	resource.AddFile( "materials/models/player/chris/slow_hands_bump.vtf" )
	resource.AddFile( "materials/models/player/chris/slow_head.vmt" )
	resource.AddFile( "materials/models/player/chris/slow_head.vtf" )
	resource.AddFile( "materials/models/player/chris/slow_head_bump.vtf" )
	resource.AddFile( "materials/models/player/chris/slow_knife.vmt" )
	resource.AddFile( "materials/models/player/chris/slow_knife.vtf" )
	resource.AddFile( "materials/models/player/chris/slow_knife_bump.vtf" )
	resource.AddFile( "materials/models/player/chris/slow_knife_leather.vmt" )
	resource.AddFile( "materials/models/player/chris/slow_metal_parts.vmt" )
	resource.AddFile( "materials/models/player/chris/slow_metal_parts.vtf" )
	resource.AddFile( "materials/models/player/chris/slow_metal_parts_bump.vtf" )
	resource.AddFile( "materials/models/player/chris/slow_pants.vmt" )
	resource.AddFile( "materials/models/player/chris/slow_pants.vtf" )
	resource.AddFile( "materials/models/player/chris/slow_pants_bump.vtf" )
	resource.AddFile( "materials/models/player/chris/slow_pants_nocull.vmt" )
	resource.AddFile( "materials/models/player/chris/slow_pockets.vmt" )
	resource.AddFile( "materials/models/player/chris/slow_pockets.vtf" )
	resource.AddFile( "materials/models/player/chris/slow_pockets_2.vmt" )
	resource.AddFile( "materials/models/player/chris/slow_pockets_2.vtf" )
	resource.AddFile( "materials/models/player/chris/slow_pockets_2_bump.vtf" )
	resource.AddFile( "materials/models/player/chris/slow_pockets_2_nocull.vmt" )
	resource.AddFile( "materials/models/player/chris/slow_pockets_3.vmt" )
	resource.AddFile( "materials/models/player/chris/slow_pockets_3.vtf" )
	resource.AddFile( "materials/models/player/chris/slow_pockets_3_bump.vtf" )
	resource.AddFile( "materials/models/player/chris/slow_pockets_3_nocull.vmt" )
	resource.AddFile( "materials/models/player/chris/slow_pockets_bump.vtf" )
	resource.AddFile( "materials/models/player/chris/slow_pockets_nocull.vmt" )
	resource.AddFile( "materials/models/player/clopsy/combine_zombi.vmt" )
	resource.AddFile( "materials/models/player/clopsy/combine_zombi.vtf" )
	resource.AddFile( "materials/models/player/danboard_arm_leg_sheet.vmt" )
	resource.AddFile( "materials/models/player/danboard_arm_leg_sheet.vtf" )
	resource.AddFile( "materials/models/player/danboard_body_sheet.vmt" )
	resource.AddFile( "materials/models/player/danboard_body_sheet.vtf" )
	resource.AddFile( "materials/models/player/danboard_head_sheet.vmt" )
	resource.AddFile( "materials/models/player/danboard_head_sheet.vtf" )
	resource.AddFile( "materials/models/player/deadpool/deadpool_tex01_bm.vmt" )
	resource.AddFile( "materials/models/player/deadpool/deadpool_tex01_bm.vtf" )
	resource.AddFile( "materials/models/player/deadpool/deadpool_tex01_mm.vtf" )
	resource.AddFile( "materials/models/player/deadpool/deadpool_tex01_nm.vtf" )
	resource.AddFile( "materials/models/player/dishonored/assassin/assassin_body01_d.vmt" )
	resource.AddFile( "materials/models/player/dishonored/assassin/assassin_body01_d.vtf" )
	resource.AddFile( "materials/models/player/dishonored/assassin/assassin_body01_n.vtf" )
	resource.AddFile( "materials/models/player/dishonored/assassin/assassin_mask01_d.vmt" )
	resource.AddFile( "materials/models/player/dishonored/assassin/assassin_mask01_d.vtf" )
	resource.AddFile( "materials/models/player/dishonored/assassin/assassin_mask01_n.vtf" )
	resource.AddFile( "materials/models/player/dpspy/spy_dphead.vmt" )
	resource.AddFile( "materials/models/player/dpspy/spy_dphead.vtf" )
	resource.AddFile( "materials/models/player/dpspy/spy_dpred.vmt" )
	resource.AddFile( "materials/models/player/dpspy/spy_dpred.vtf" )
	resource.AddFile( "materials/models/player/dpspy/spy_n.vtf" )
	resource.AddFile( "materials/models/player/foohy/chompers.vmt" )
	resource.AddFile( "materials/models/player/foohy/chompers.vtf" )
	resource.AddFile( "materials/models/player/foohy/foohysaurusrex.vmt" )
	resource.AddFile( "materials/models/player/foohy/foohysaurusrex.vtf" )
	resource.AddFile( "materials/models/player/freddykruger/claw_metal.vmt" )
	resource.AddFile( "materials/models/player/freddykruger/everything.vmt" )
	resource.AddFile( "materials/models/player/freddykruger/everything.vtf" )
	resource.AddFile( "materials/models/player/freddykruger/hat.vmt" )
	resource.AddFile( "materials/models/player/freddykruger/hat.vtf" )
	resource.AddFile( "materials/models/player/freddykruger/hat_nm.vtf" )
	resource.AddFile( "materials/models/player/freddykruger/kruger_diff.vtf" )
	resource.AddFile( "materials/models/player/freddykruger/kruger_nm.vtf" )
	resource.AddFile( "materials/models/player/freddykruger/metal.vmt" )
	resource.AddFile( "materials/models/player/freddykruger/metal2.vmt" )
	resource.AddFile( "materials/models/player/freddykruger/mouth.vmt" )
	resource.AddFile( "materials/models/player/freddykruger/normal.vmt" )
	resource.AddFile( "materials/models/player/freddykruger/normal.vtf" )
	resource.AddFile( "materials/models/player/freddykruger/nothing.vmt" )
	resource.AddFile( "materials/models/player/freddykruger/nothing.vtf" )
	resource.AddFile( "materials/models/player/freddykruger/pants.vmt" )
	resource.AddFile( "materials/models/player/freddykruger/shoes.vmt" )
	resource.AddFile( "materials/models/player/freddykruger/skin.vmt" )
	resource.AddFile( "materials/models/player/freddykruger/sweater_black.vmt" )
	resource.AddFile( "materials/models/player/freddykruger/sweater_red.vmt" )
	resource.AddFile( "materials/models/player/gmen.vmt" )
	resource.AddFile( "materials/models/player/gmen.vtf" )
	resource.AddFile( "materials/models/player/gordon/arm_sheet.vmt" )
	resource.AddFile( "materials/models/player/gordon/arm_sheet.vtf" )
	resource.AddFile( "materials/models/player/gordon/arm_sheet_2.vmt" )
	resource.AddFile( "materials/models/player/gordon/arm_sheet_2.vtf" )
	resource.AddFile( "materials/models/player/gordon/arm_sheet_3.vmt" )
	resource.AddFile( "materials/models/player/gordon/arm_sheet_3.vtf" )
	resource.AddFile( "materials/models/player/gordon/arm_sheet_4.vmt" )
	resource.AddFile( "materials/models/player/gordon/arm_sheet_4.vtf" )
	resource.AddFile( "materials/models/player/gordon/arm_sheet_5.vmt" )
	resource.AddFile( "materials/models/player/gordon/arm_sheet_normal.vtf" )
	resource.AddFile( "materials/models/player/gordon/cloth_underlay.vmt" )
	resource.AddFile( "materials/models/player/gordon/cloth_underlay.vtf" )
	resource.AddFile( "materials/models/player/gordon/eyeball_l.vmt" )
	resource.AddFile( "materials/models/player/gordon/eyeball_l.vtf" )
	resource.AddFile( "materials/models/player/gordon/eyeball_r.vmt" )
	resource.AddFile( "materials/models/player/gordon/eyeball_r.vtf" )
	resource.AddFile( "materials/models/player/gordon/glass_lens.vmt" )
	resource.AddFile( "materials/models/player/gordon/glass_lens.vtf" )
	resource.AddFile( "materials/models/player/gordon/glint.vmt" )
	resource.AddFile( "materials/models/player/gordon/glint.vtf" )
	resource.AddFile( "materials/models/player/gordon/gordon_facemap.vmt" )
	resource.AddFile( "materials/models/player/gordon/gordon_facemap.vtf" )
	resource.AddFile( "materials/models/player/gordon/grn_pupil_l.vtf" )
	resource.AddFile( "materials/models/player/gordon/grn_pupil_r.vtf" )
	resource.AddFile( "materials/models/player/gordon/hair.vmt" )
	resource.AddFile( "materials/models/player/gordon/hair.vtf" )
	resource.AddFile( "materials/models/player/gordon/hevsuit_sheet.vmt" )
	resource.AddFile( "materials/models/player/gordon/hevsuit_sheet.vtf" )
	resource.AddFile( "materials/models/player/gordon/hevsuit_sheet_2.vmt" )
	resource.AddFile( "materials/models/player/gordon/hevsuit_sheet_2.vtf" )
	resource.AddFile( "materials/models/player/gordon/hevsuit_sheet_3.vmt" )
	resource.AddFile( "materials/models/player/gordon/hevsuit_sheet_3.vtf" )
	resource.AddFile( "materials/models/player/gordon/hevsuit_sheet_4.vmt" )
	resource.AddFile( "materials/models/player/gordon/hevsuit_sheet_4.vtf" )
	resource.AddFile( "materials/models/player/gordon/hevsuit_sheet_5.vmt" )
	resource.AddFile( "materials/models/player/gordon/mouth.vmt" )
	resource.AddFile( "materials/models/player/gordon/mouth.vtf" )
	resource.AddFile( "materials/models/player/gordon/others.vmt" )
	resource.AddFile( "materials/models/player/gordon/others.vtf" )
	resource.AddFile( "materials/models/player/greenarrow/green_arrow_a_d.vmt" )
	resource.AddFile( "materials/models/player/greenarrow/green_arrow_a_d.vtf" )
	resource.AddFile( "materials/models/player/greenarrow/green_arrow_a_eyereflect_d.vmt" )
	resource.AddFile( "materials/models/player/greenarrow/green_arrow_a_eyereflect_d.vtf" )
	resource.AddFile( "materials/models/player/greenarrow/green_arrow_a_eyes_mouth_d.vmt" )
	resource.AddFile( "materials/models/player/greenarrow/green_arrow_a_eyes_mouth_d.vtf" )
	resource.AddFile( "materials/models/player/greenarrow/green_arrow_a_eyes_mouth_n.vmt" )
	resource.AddFile( "materials/models/player/greenarrow/green_arrow_a_eyes_mouth_n.vtf" )
	resource.AddFile( "materials/models/player/greenarrow/green_arrow_a_eyes_mouth_s.vmt" )
	resource.AddFile( "materials/models/player/greenarrow/green_arrow_a_eyes_mouth_s.vtf" )
	resource.AddFile( "materials/models/player/greenarrow/green_arrow_a_n.vmt" )
	resource.AddFile( "materials/models/player/greenarrow/green_arrow_a_n.vtf" )
	resource.AddFile( "materials/models/player/greenarrow/green_arrow_a_s.vmt" )
	resource.AddFile( "materials/models/player/greenarrow/green_arrow_a_s.vtf" )
	resource.AddFile( "materials/models/player/harol/dosh.vmt" )
	resource.AddFile( "materials/models/player/harol/dosh.vtf" )
	resource.AddFile( "materials/models/player/harol/harryenfield_d.vmt" )
	resource.AddFile( "materials/models/player/harol/harryenfield_d.vtf" )
	resource.AddFile( "materials/models/player/harrypotter/hp3gen_eye_green.vmt" )
	resource.AddFile( "materials/models/player/harrypotter/hp3gen_eye_green.vtf" )
	resource.AddFile( "materials/models/player/harrypotter/hp3gen_handswhite.vmt" )
	resource.AddFile( "materials/models/player/harrypotter/hp3gen_handswhite.vtf" )
	resource.AddFile( "materials/models/player/harrypotter/hp3gen_handswhite_normal.vtf" )
	resource.AddFile( "materials/models/player/harrypotter/hp3gen_mouth.vmt" )
	resource.AddFile( "materials/models/player/harrypotter/hp3gen_mouth.vtf" )
	resource.AddFile( "materials/models/player/harrypotter/hp3harry_cloak.vmt" )
	resource.AddFile( "materials/models/player/harrypotter/hp3harry_cloak.vtf" )
	resource.AddFile( "materials/models/player/harrypotter/hp3harry_cloak_normal.vtf" )
	resource.AddFile( "materials/models/player/harrypotter/hp3harry_glasses.vmt" )
	resource.AddFile( "materials/models/player/harrypotter/hp3harry_glasses.vtf" )
	resource.AddFile( "materials/models/player/harrypotter/hp3harry_haira.vmt" )
	resource.AddFile( "materials/models/player/harrypotter/hp3harry_haira.vtf" )
	resource.AddFile( "materials/models/player/harrypotter/hp3harry_haira_normal.vtf" )
	resource.AddFile( "materials/models/player/harrypotter/hp3harry_head.vmt" )
	resource.AddFile( "materials/models/player/harrypotter/hp3harry_head.vtf" )
	resource.AddFile( "materials/models/player/harrypotter/hp3harry_head_normal.vtf" )
	resource.AddFile( "materials/models/player/harrypotter/hp3harry_uniform.vmt" )
	resource.AddFile( "materials/models/player/harrypotter/hp3harry_uniform.vtf" )
	resource.AddFile( "materials/models/player/harrypotter/hp3harry_uniform_normal.vtf" )
	resource.AddFile( "materials/models/player/hhp227/kilik/belt.vmt" )
	resource.AddFile( "materials/models/player/hhp227/kilik/belt.vtf" )
	resource.AddFile( "materials/models/player/hhp227/kilik/coat_arms.vmt" )
	resource.AddFile( "materials/models/player/hhp227/kilik/coat_arms.vtf" )
	resource.AddFile( "materials/models/player/hhp227/kilik/coat_part01.vmt" )
	resource.AddFile( "materials/models/player/hhp227/kilik/coat_part01.vtf" )
	resource.AddFile( "materials/models/player/hhp227/kilik/coat_part02.vmt" )
	resource.AddFile( "materials/models/player/hhp227/kilik/coat_part02.vtf" )
	resource.AddFile( "materials/models/player/hhp227/kilik/coat_part03.vmt" )
	resource.AddFile( "materials/models/player/hhp227/kilik/coat_part03.vtf" )
	resource.AddFile( "materials/models/player/hhp227/kilik/coat_part04.vmt" )
	resource.AddFile( "materials/models/player/hhp227/kilik/coat_part04.vtf" )
	resource.AddFile( "materials/models/player/hhp227/kilik/eyeball.vtf" )
	resource.AddFile( "materials/models/player/hhp227/kilik/eyeball_l.vmt" )
	resource.AddFile( "materials/models/player/hhp227/kilik/eyeball_r.vmt" )
	resource.AddFile( "materials/models/player/hhp227/kilik/eyebrow.vmt" )
	resource.AddFile( "materials/models/player/hhp227/kilik/eyebrow.vtf" )
	resource.AddFile( "materials/models/player/hhp227/kilik/eyecrese.vmt" )
	resource.AddFile( "materials/models/player/hhp227/kilik/eyecrese.vtf" )
	resource.AddFile( "materials/models/player/hhp227/kilik/eyelashes.vmt" )
	resource.AddFile( "materials/models/player/hhp227/kilik/eyelashes.vtf" )
	resource.AddFile( "materials/models/player/hhp227/kilik/fade.vmt" )
	resource.AddFile( "materials/models/player/hhp227/kilik/fade.vtf" )
	resource.AddFile( "materials/models/player/hhp227/kilik/hair.vtf" )
	resource.AddFile( "materials/models/player/hhp227/kilik/hair01.vmt" )
	resource.AddFile( "materials/models/player/hhp227/kilik/hair02.vmt" )
	resource.AddFile( "materials/models/player/hhp227/kilik/hair_scalp.vmt" )
	resource.AddFile( "materials/models/player/hhp227/kilik/hair_scalp.vtf" )
	resource.AddFile( "materials/models/player/hhp227/kilik/metal01.vmt" )
	resource.AddFile( "materials/models/player/hhp227/kilik/metal01.vtf" )
	resource.AddFile( "materials/models/player/hhp227/kilik/metal02.vmt" )
	resource.AddFile( "materials/models/player/hhp227/kilik/metal02.vtf" )
	resource.AddFile( "materials/models/player/hhp227/kilik/metal03.vmt" )
	resource.AddFile( "materials/models/player/hhp227/kilik/metal03.vtf" )
	resource.AddFile( "materials/models/player/hhp227/kilik/monk_eye_ao.vtf" )
	resource.AddFile( "materials/models/player/hhp227/kilik/mouth.vmt" )
	resource.AddFile( "materials/models/player/hhp227/kilik/mouth.vtf" )
	resource.AddFile( "materials/models/player/hhp227/kilik/nm/belt_normal.vtf" )
	resource.AddFile( "materials/models/player/hhp227/kilik/nm/coat_arms_normal.vtf" )
	resource.AddFile( "materials/models/player/hhp227/kilik/nm/coat_part01_normal.vtf" )
	resource.AddFile( "materials/models/player/hhp227/kilik/nm/coat_part02_normal.vtf" )
	resource.AddFile( "materials/models/player/hhp227/kilik/nm/coat_part03_normal.vtf" )
	resource.AddFile( "materials/models/player/hhp227/kilik/nm/hair_normal.vtf" )
	resource.AddFile( "materials/models/player/hhp227/kilik/nm/metal01_normal.vtf" )
	resource.AddFile( "materials/models/player/hhp227/kilik/nm/metal02_normal.vtf" )
	resource.AddFile( "materials/models/player/hhp227/kilik/nm/metal03_normal.vtf" )
	resource.AddFile( "materials/models/player/hhp227/kilik/nm/pants_normal.vtf" )
	resource.AddFile( "materials/models/player/hhp227/kilik/nm/skin_hands_normal.vtf" )
	resource.AddFile( "materials/models/player/hhp227/kilik/nm/skin_head_normal.vtf" )
	resource.AddFile( "materials/models/player/hhp227/kilik/nm/skin_twrist_normal.vtf" )
	resource.AddFile( "materials/models/player/hhp227/kilik/nm/teeth_normal.vtf" )
	resource.AddFile( "materials/models/player/hhp227/kilik/pants.vmt" )
	resource.AddFile( "materials/models/player/hhp227/kilik/pants.vtf" )
	resource.AddFile( "materials/models/player/hhp227/kilik/skin_hands.vmt" )
	resource.AddFile( "materials/models/player/hhp227/kilik/skin_hands.vtf" )
	resource.AddFile( "materials/models/player/hhp227/kilik/skin_head.vmt" )
	resource.AddFile( "materials/models/player/hhp227/kilik/skin_head.vtf" )
	resource.AddFile( "materials/models/player/hhp227/kilik/skin_twrist.vmt" )
	resource.AddFile( "materials/models/player/hhp227/kilik/skin_twrist.vtf" )
	resource.AddFile( "materials/models/player/hhp227/kilik/teeth.vmt" )
	resource.AddFile( "materials/models/player/hhp227/kilik/teeth.vtf" )
	resource.AddFile( "materials/models/player/hunter/hunter_01.vmt" )
	resource.AddFile( "materials/models/player/hunter/hunter_01.vtf" )
	resource.AddFile( "materials/models/player/hunter/hunter_01_normal.vtf" )
	resource.AddFile( "materials/models/player/jackntie/breen_sheeb.vmt" )
	resource.AddFile( "materials/models/player/jackntie/breen_sheeb.vtf" )
	resource.AddFile( "materials/models/player/jackntie/breen_sheet.vmt" )
	resource.AddFile( "materials/models/player/jackntie/breen_sheet.vtf" )
	resource.AddFile( "materials/models/player/jackntie/breen_sheet_normal.vtf" )
	resource.AddFile( "materials/models/player/jackntie/citizen_sheet.vmt" )
	resource.AddFile( "materials/models/player/jackntie/citizen_sheet.vtf" )
	resource.AddFile( "materials/models/player/jackntie/mike_facemap.vmt" )
	resource.AddFile( "materials/models/player/jackntie/mike_facemap.vtf" )
	resource.AddFile( "materials/models/player/jacksparrow/jacksparrow_body1.vmt" )
	resource.AddFile( "materials/models/player/jacksparrow/jacksparrow_body1.vtf" )
	resource.AddFile( "materials/models/player/jacksparrow/jacksparrow_body1_n.vtf" )
	resource.AddFile( "materials/models/player/jacksparrow/jacksparrow_body2.vmt" )
	resource.AddFile( "materials/models/player/jacksparrow/jacksparrow_body2.vtf" )
	resource.AddFile( "materials/models/player/jacksparrow/jacksparrow_body2_n.vtf" )
	resource.AddFile( "materials/models/player/jacksparrow/jacksparrow_head.vmt" )
	resource.AddFile( "materials/models/player/jacksparrow/jacksparrow_head.vtf" )
	resource.AddFile( "materials/models/player/jacksparrow/jacksparrow_head_n.vtf" )
	resource.AddFile( "materials/models/player/joker/slow_joker.vmt" )
	resource.AddFile( "materials/models/player/joker/slow_joker.vtf" )
	resource.AddFile( "materials/models/player/joker/slow_joker_bump.vtf" )
	resource.AddFile( "materials/models/player/joker/slow_joker_buttons.vmt" )
	resource.AddFile( "materials/models/player/joker/slow_joker_clothes.vmt" )
	resource.AddFile( "materials/models/player/joker/slow_joker_clothes_fx.vmt" )
	resource.AddFile( "materials/models/player/joker/slow_joker_clothes_green.vmt" )
	resource.AddFile( "materials/models/player/joker/slow_joker_eyes.vmt" )
	resource.AddFile( "materials/models/player/joker/slow_joker_flower.vmt" )
	resource.AddFile( "materials/models/player/joker/slow_joker_hands.vmt" )
	resource.AddFile( "materials/models/player/joker/slow_joker_head.vmt" )
	resource.AddFile( "materials/models/player/joker/slow_joker_head.vtf" )
	resource.AddFile( "materials/models/player/joker/slow_joker_head_bump.vtf" )
	resource.AddFile( "materials/models/player/joker/slow_joker_shirt.vmt" )
	resource.AddFile( "materials/models/player/joker/slow_joker_shoes.vmt" )
	resource.AddFile( "materials/models/player/joker/slow_joker_socks.vmt" )
	resource.AddFile( "materials/models/player/knight/armor.vmt" )
	resource.AddFile( "materials/models/player/knight/armor.vtf" )
	resource.AddFile( "materials/models/player/knight/armor_normals.vtf" )
	resource.AddFile( "materials/models/player/knight/equipment.vmt" )
	resource.AddFile( "materials/models/player/knight/equipment.vtf" )
	resource.AddFile( "materials/models/player/knight/equipment_normals.vtf" )
	resource.AddFile( "materials/models/player/knight/hands.vmt" )
	resource.AddFile( "materials/models/player/knight/hands.vtf" )
	resource.AddFile( "materials/models/player/knight/hands_normals.vtf" )
	resource.AddFile( "materials/models/player/knight/helm.vmt" )
	resource.AddFile( "materials/models/player/knight/helm.vtf" )
	resource.AddFile( "materials/models/player/knight/helm_normals.vtf" )
	resource.AddFile( "materials/models/player/knight/legs.vmt" )
	resource.AddFile( "materials/models/player/knight/legs.vtf" )
	resource.AddFile( "materials/models/player/knight/legs_normals.vtf" )
	resource.AddFile( "materials/models/player/knight/scarf.vmt" )
	resource.AddFile( "materials/models/player/knight/scarf.vtf" )
	resource.AddFile( "materials/models/player/knight/scarf_normals.vtf" )
	resource.AddFile( "materials/models/player/knight/torso.vmt" )
	resource.AddFile( "materials/models/player/knight/torso.vtf" )
	resource.AddFile( "materials/models/player/knight/torso_normals.vtf" )
	resource.AddFile( "materials/models/player/leon/leon_kami_n.vmt" )
	resource.AddFile( "materials/models/player/leon/leon_kami_n.vtf" )
	resource.AddFile( "materials/models/player/leon/leon_tex.vmt" )
	resource.AddFile( "materials/models/player/leon/leon_tex.vtf" )
	resource.AddFile( "materials/models/player/leon/pl0004.vmt" )
	resource.AddFile( "materials/models/player/leon/pl0004.vtf" )
	resource.AddFile( "materials/models/player/leon/pl0005.vmt" )
	resource.AddFile( "materials/models/player/leon/pl0005.vtf" )
	resource.AddFile( "materials/models/player/leon/pl0011.vmt" )
	resource.AddFile( "materials/models/player/leon/pl0011.vtf" )
	resource.AddFile( "materials/models/player/leon/pl0012.vmt" )
	resource.AddFile( "materials/models/player/leon/pl0012.vtf" )
	resource.AddFile( "materials/models/player/leon/pl0013.vmt" )
	resource.AddFile( "materials/models/player/leon/pl0013.vtf" )
	resource.AddFile( "materials/models/player/leon/pl0014.vmt" )
	resource.AddFile( "materials/models/player/leon/pl0014.vtf" )
	resource.AddFile( "materials/models/player/libertyprimebody_d.vmt" )
	resource.AddFile( "materials/models/player/libertyprimebody_d.vtf" )
	resource.AddFile( "materials/models/player/libertyprimebody_n.vtf" )
	resource.AddFile( "materials/models/player/libertyprimeleg_d.vmt" )
	resource.AddFile( "materials/models/player/libertyprimeleg_d.vtf" )
	resource.AddFile( "materials/models/player/libertyprimeleg_n.vtf" )
	resource.AddFile( "materials/models/player/linktp/ear.vmt" )
	resource.AddFile( "materials/models/player/linktp/ear.vtf" )
	resource.AddFile( "materials/models/player/linktp/earring.vmt" )
	resource.AddFile( "materials/models/player/linktp/earring.vtf" )
	resource.AddFile( "materials/models/player/linktp/eye.vmt" )
	resource.AddFile( "materials/models/player/linktp/eye.vtf" )
	resource.AddFile( "materials/models/player/linktp/eye2.vmt" )
	resource.AddFile( "materials/models/player/linktp/eye2.vtf" )
	resource.AddFile( "materials/models/player/linktp/face.vmt" )
	resource.AddFile( "materials/models/player/linktp/face.vtf" )
	resource.AddFile( "materials/models/player/linktp/hair.vmt" )
	resource.AddFile( "materials/models/player/linktp/hair.vtf" )
	resource.AddFile( "materials/models/player/linktp/hair2.vmt" )
	resource.AddFile( "materials/models/player/linktp/hair2.vtf" )
	resource.AddFile( "materials/models/player/linktp/hat.vmt" )
	resource.AddFile( "materials/models/player/linktp/hat.vtf" )
	resource.AddFile( "materials/models/player/linktp/teeth.vmt" )
	resource.AddFile( "materials/models/player/linktp/teeth.vtf" )
	resource.AddFile( "materials/models/player/linktp/tex1.vmt" )
	resource.AddFile( "materials/models/player/linktp/tex1.vtf" )
	resource.AddFile( "materials/models/player/linktp/tex10.vmt" )
	resource.AddFile( "materials/models/player/linktp/tex10.vtf" )
	resource.AddFile( "materials/models/player/linktp/tex11.vmt" )
	resource.AddFile( "materials/models/player/linktp/tex11.vtf" )
	resource.AddFile( "materials/models/player/linktp/tex12.vmt" )
	resource.AddFile( "materials/models/player/linktp/tex12.vtf" )
	resource.AddFile( "materials/models/player/linktp/tex13.vmt" )
	resource.AddFile( "materials/models/player/linktp/tex13.vtf" )
	resource.AddFile( "materials/models/player/linktp/tex14.vmt" )
	resource.AddFile( "materials/models/player/linktp/tex14.vtf" )
	resource.AddFile( "materials/models/player/linktp/tex2.vmt" )
	resource.AddFile( "materials/models/player/linktp/tex2.vtf" )
	resource.AddFile( "materials/models/player/linktp/tex3.vmt" )
	resource.AddFile( "materials/models/player/linktp/tex3.vtf" )
	resource.AddFile( "materials/models/player/linktp/tex4.vmt" )
	resource.AddFile( "materials/models/player/linktp/tex4.vtf" )
	resource.AddFile( "materials/models/player/linktp/tex5.vmt" )
	resource.AddFile( "materials/models/player/linktp/tex5.vtf" )
	resource.AddFile( "materials/models/player/linktp/tex6.vmt" )
	resource.AddFile( "materials/models/player/linktp/tex6.vtf" )
	resource.AddFile( "materials/models/player/linktp/tex7.vmt" )
	resource.AddFile( "materials/models/player/linktp/tex7.vtf" )
	resource.AddFile( "materials/models/player/linktp/tex8.vmt" )
	resource.AddFile( "materials/models/player/linktp/tex8.vtf" )
	resource.AddFile( "materials/models/player/linktp/tex9.vmt" )
	resource.AddFile( "materials/models/player/linktp/tex9.vtf" )
	resource.AddFile( "materials/models/player/lordvipes/bl_clance/arms/crimsonlance_id1_d.vmt" )
	resource.AddFile( "materials/models/player/lordvipes/bl_clance/arms/outline.vmt" )
	resource.AddFile( "materials/models/player/lordvipes/bl_clance/blshade.vtf" )
	resource.AddFile( "materials/models/player/lordvipes/bl_clance/crimsonlance_body.vtf" )
	resource.AddFile( "materials/models/player/lordvipes/bl_clance/crimsonlance_body_bump.vtf" )
	resource.AddFile( "materials/models/player/lordvipes/bl_clance/crimsonlance_body_glow.vtf" )
	resource.AddFile( "materials/models/player/lordvipes/bl_clance/crimsonlance_head.vtf" )
	resource.AddFile( "materials/models/player/lordvipes/bl_clance/crimsonlance_head_bump.vtf" )
	resource.AddFile( "materials/models/player/lordvipes/bl_clance/crimsonlance_head_glow.vtf" )
	resource.AddFile( "materials/models/player/lordvipes/bl_clance/crimsonlance_id1_d.vmt" )
	resource.AddFile( "materials/models/player/lordvipes/bl_clance/crimsonlance_id3_d.vmt" )
	resource.AddFile( "materials/models/player/lordvipes/bl_clance/outline.vmt" )
	resource.AddFile( "materials/models/player/lordvipes/bl_clance/outline.vtf" )
	resource.AddFile( "materials/models/player/lordvipes/haloce/cyborghands.vmt" )
	resource.AddFile( "materials/models/player/lordvipes/haloce/cyborghands.vtf" )
	resource.AddFile( "materials/models/player/lordvipes/haloce/cyborghands_bump.vtf" )
	resource.AddFile( "materials/models/player/lordvipes/haloce/detail_corroded_metal_light.vtf" )
	resource.AddFile( "materials/models/player/lordvipes/haloce/envbump.vtf" )
	resource.AddFile( "materials/models/player/lordvipes/haloce/envmap.vmt" )
	resource.AddFile( "materials/models/player/lordvipes/haloce/envmap.vtf" )
	resource.AddFile( "materials/models/player/lordvipes/haloce/glow.vtf" )
	resource.AddFile( "materials/models/player/lordvipes/haloce/sage.vmt" )
	resource.AddFile( "materials/models/player/lordvipes/haloce/sage.vtf" )
	resource.AddFile( "materials/models/player/lordvipes/haloce/sage_normal.vtf" )
	resource.AddFile( "materials/models/player/lordvipes/haloce/sageglow.vmt" )
	resource.AddFile( "materials/models/player/lordvipes/haloce/sageglow.vtf" )
	resource.AddFile( "materials/models/player/lordvipes/metal_gear_rising/grayfox/gray_fox_body_d.vmt" )
	resource.AddFile( "materials/models/player/lordvipes/metal_gear_rising/grayfox/gray_fox_body_d.vtf" )
	resource.AddFile( "materials/models/player/lordvipes/metal_gear_rising/grayfox/gray_fox_body_envmap.vtf" )
	resource.AddFile( "materials/models/player/lordvipes/metal_gear_rising/grayfox/gray_fox_body_n.vtf" )
	resource.AddFile( "materials/models/player/lordvipes/metal_gear_rising/grayfox/gray_fox_hands_d.vmt" )
	resource.AddFile( "materials/models/player/lordvipes/metal_gear_rising/grayfox/gray_fox_hands_d.vtf" )
	resource.AddFile( "materials/models/player/lordvipes/metal_gear_rising/grayfox/gray_fox_hands_envmap.vtf" )
	resource.AddFile( "materials/models/player/lordvipes/metal_gear_rising/grayfox/gray_fox_hands_n.vtf" )
	resource.AddFile( "materials/models/player/lordvipes/metal_gear_rising/grayfox/gray_fox_head_d.vmt" )
	resource.AddFile( "materials/models/player/lordvipes/metal_gear_rising/grayfox/gray_fox_head_d.vtf" )
	resource.AddFile( "materials/models/player/lordvipes/metal_gear_rising/grayfox/gray_fox_head_envmap.vtf" )
	resource.AddFile( "materials/models/player/lordvipes/metal_gear_rising/grayfox/gray_fox_head_g.vtf" )
	resource.AddFile( "materials/models/player/lordvipes/metal_gear_rising/grayfox/gray_fox_head_n.vtf" )
	resource.AddFile( "materials/models/player/lordvipes/mmz/zero/blshade.vtf" )
	resource.AddFile( "materials/models/player/lordvipes/mmz/zero/body.vmt" )
	resource.AddFile( "materials/models/player/lordvipes/mmz/zero/body.vtf" )
	resource.AddFile( "materials/models/player/lordvipes/mmz/zero/hair.vmt" )
	resource.AddFile( "materials/models/player/lordvipes/mmz/zero/hair.vtf" )
	resource.AddFile( "materials/models/player/lordvipes/mmz/zero/head.vmt" )
	resource.AddFile( "materials/models/player/lordvipes/mmz/zero/head.vtf" )
	resource.AddFile( "materials/models/player/lordvipes/mmz/zero/outline.vmt" )
	resource.AddFile( "materials/models/player/lordvipes/mmz/zero/outline.vtf" )
	resource.AddFile( "materials/models/player/m/envmap.vmt" )
	resource.AddFile( "materials/models/player/m/envmap.vtf" )
	resource.AddFile( "materials/models/player/m/eyeball_l.vmt" )
	resource.AddFile( "materials/models/player/m/eyeball_r.vmt" )
	resource.AddFile( "materials/models/player/m/imnass00.vmt" )
	resource.AddFile( "materials/models/player/m/imnass01.vtf" )
	resource.AddFile( "materials/models/player/m/imnass02.vtf" )
	resource.AddFile( "materials/models/player/m/imnass03.vtf" )
	resource.AddFile( "materials/models/player/m/impnafacess00.vmt" )
	resource.AddFile( "materials/models/player/m/midna_black.vtf" )
	resource.AddFile( "materials/models/player/m/midna_body.vtf" )
	resource.AddFile( "materials/models/player/m/midna_eyeball.vtf" )
	resource.AddFile( "materials/models/player/m/midna_face.vtf" )
	resource.AddFile( "materials/models/player/m/midna_hair.vtf" )
	resource.AddFile( "materials/models/player/m/midna_hair2.vtf" )
	resource.AddFile( "materials/models/player/m/midna_line.vtf" )
	resource.AddFile( "materials/models/player/m/midnacutscenemidona_hair.vmt" )
	resource.AddFile( "materials/models/player/m/midnamidona_body.vmt" )
	resource.AddFile( "materials/models/player/m/midnamidona_line02.vmt" )
	resource.AddFile( "materials/models/player/m/midnss06.vmt" )
	resource.AddFile( "materials/models/player/m/midnss07.vmt" )
	resource.AddFile( "materials/models/player/martymcfly/eye.vmt" )
	resource.AddFile( "materials/models/player/martymcfly/eye.vtf" )
	resource.AddFile( "materials/models/player/martymcfly/face.vmt" )
	resource.AddFile( "materials/models/player/martymcfly/face.vtf" )
	resource.AddFile( "materials/models/player/martymcfly/hair.vmt" )
	resource.AddFile( "materials/models/player/martymcfly/hair.vtf" )
	resource.AddFile( "materials/models/player/martymcfly/mouth.vmt" )
	resource.AddFile( "materials/models/player/martymcfly/mouth.vtf" )
	resource.AddFile( "materials/models/player/martymcfly/wear.vmt" )
	resource.AddFile( "materials/models/player/martymcfly/wear.vtf" )
	resource.AddFile( "materials/models/player/mcstev.vmt" )
	resource.AddFile( "materials/models/player/mcstev.vtf" )
	resource.AddFile( "materials/models/player/me2/slow_body.vmt" )
	resource.AddFile( "materials/models/player/me2/slow_body.vtf" )
	resource.AddFile( "materials/models/player/me2/slow_body_bump.vtf" )
	resource.AddFile( "materials/models/player/me2/slow_body_exp.vtf" )
	resource.AddFile( "materials/models/player/me2/slow_body_sf.vtf" )
	resource.AddFile( "materials/models/player/me2/slow_helmet.vmt" )
	resource.AddFile( "materials/models/player/me2/slow_helmet.vtf" )
	resource.AddFile( "materials/models/player/me2/slow_helmet_bump.vtf" )
	resource.AddFile( "materials/models/player/me2/slow_helmet_exp.vtf" )
	resource.AddFile( "materials/models/player/me2/slow_helmet_sf.vtf" )
	resource.AddFile( "materials/models/player/me2/slow_helmet_suit.vmt" )
	resource.AddFile( "materials/models/player/me2/slow_helmet_visor.vmt" )
	resource.AddFile( "materials/models/player/me2/slow_helmet_visor.vtf" )
	resource.AddFile( "materials/models/player/me2/slow_helmet_visor_alpha.vmt" )
	resource.AddFile( "materials/models/player/me2/slow_helmet_visor_bump.vtf" )
	resource.AddFile( "materials/models/player/me2/slow_helmet_visor_refract.vmt" )
	resource.AddFile( "materials/models/player/me2/slow_suit.vmt" )
	resource.AddFile( "materials/models/player/niko/niko_eyes.vmt" )
	resource.AddFile( "materials/models/player/niko/niko_fingernails.vmt" )
	resource.AddFile( "materials/models/player/niko/niko_hair.vmt" )
	resource.AddFile( "materials/models/player/niko/niko_hair.vtf" )
	resource.AddFile( "materials/models/player/niko/niko_hair_bump.vtf" )
	resource.AddFile( "materials/models/player/niko/niko_hands.vmt" )
	resource.AddFile( "materials/models/player/niko/niko_hands.vtf" )
	resource.AddFile( "materials/models/player/niko/niko_hands_bump.vtf" )
	resource.AddFile( "materials/models/player/niko/niko_head.vmt" )
	resource.AddFile( "materials/models/player/niko/niko_head.vtf" )
	resource.AddFile( "materials/models/player/niko/niko_head_bump.vtf" )
	resource.AddFile( "materials/models/player/niko/niko_jacket.vmt" )
	resource.AddFile( "materials/models/player/niko/niko_jacket.vtf" )
	resource.AddFile( "materials/models/player/niko/niko_jacket_bump.vtf" )
	resource.AddFile( "materials/models/player/niko/niko_pants.vmt" )
	resource.AddFile( "materials/models/player/niko/niko_pants.vtf" )
	resource.AddFile( "materials/models/player/niko/niko_pants_bump.vtf" )
	resource.AddFile( "materials/models/player/niko/niko_shoes.vmt" )
	resource.AddFile( "materials/models/player/niko/niko_shoes.vtf" )
	resource.AddFile( "materials/models/player/niko/niko_shoes_bump.vtf" )
	resource.AddFile( "materials/models/player/niko/niko_teeth.vmt" )
	resource.AddFile( "materials/models/player/niko/niko_teeth.vtf" )
	resource.AddFile( "materials/models/player/niko/niko_teeth_bump.vtf" )
	resource.AddFile( "materials/models/player/norm/arm_sheet.vmt" )
	resource.AddFile( "materials/models/player/norm/arm_sheet.vtf" )
	resource.AddFile( "materials/models/player/norm/arm_sheet_normal.vmt" )
	resource.AddFile( "materials/models/player/norm/arm_sheet_normal.vtf" )
	resource.AddFile( "materials/models/player/norm/black.vmt" )
	resource.AddFile( "materials/models/player/norm/black.vtf" )
	resource.AddFile( "materials/models/player/norm/cloth_underlay.vmt" )
	resource.AddFile( "materials/models/player/norm/cloth_underlay.vtf" )
	resource.AddFile( "materials/models/player/norm/glassvisor.vmt" )
	resource.AddFile( "materials/models/player/norm/glassvisor.vtf" )
	resource.AddFile( "materials/models/player/norm/hev_helmet.vmt" )
	resource.AddFile( "materials/models/player/norm/hev_helmet.vtf" )
	resource.AddFile( "materials/models/player/norm/hev_helmet_top.vmt" )
	resource.AddFile( "materials/models/player/norm/hev_helmet_top.vtf" )
	resource.AddFile( "materials/models/player/norm/hevsuit_sheet.vmt" )
	resource.AddFile( "materials/models/player/norm/hevsuit_sheet.vtf" )
	resource.AddFile( "materials/models/player/norm/player_chrome1.vmt" )
	resource.AddFile( "materials/models/player/norm/player_chrome1.vtf" )
	resource.AddFile( "materials/models/player/r/fodder01.vmt" )
	resource.AddFile( "materials/models/player/r/fodder01.vtf" )
	resource.AddFile( "materials/models/player/r/fodder01_normal.vtf" )
	resource.AddFile( "materials/models/player/rayman_pupil.vmt" )
	resource.AddFile( "materials/models/player/rayman_sheet.vmt" )
	resource.AddFile( "materials/models/player/rayman_sheet.vtf" )
	resource.AddFile( "materials/models/player/raz/raz_backpack.vmt" )
	resource.AddFile( "materials/models/player/raz/raz_backpack.vtf" )
	resource.AddFile( "materials/models/player/raz/raz_body.vmt" )
	resource.AddFile( "materials/models/player/raz/raz_body.vtf" )
	resource.AddFile( "materials/models/player/raz/raz_face.vmt" )
	resource.AddFile( "materials/models/player/raz/raz_face.vtf" )
	resource.AddFile( "materials/models/player/raz/raz_hair.vmt" )
	resource.AddFile( "materials/models/player/raz/raz_hair.vtf" )
	resource.AddFile( "materials/models/player/raz/raz_helmet.vmt" )
	resource.AddFile( "materials/models/player/raz/raz_helmet.vtf" )
	resource.AddFile( "materials/models/player/robber/citizen_sheet.vmt" )
	resource.AddFile( "materials/models/player/robber/citizen_sheet.vtf" )
	resource.AddFile( "materials/models/player/robber/citizen_sheet_normal.vtf" )
	resource.AddFile( "materials/models/player/robber/ted_facemap.vmt" )
	resource.AddFile( "materials/models/player/robber/ted_facemap.vtf" )
	resource.AddFile( "materials/models/player/robber/ted_facemap_normal.vtf" )
	resource.AddFile( "materials/models/player/romanbellic/feet_diff_001_a_uni.vmt" )
	resource.AddFile( "materials/models/player/romanbellic/feet_diff_001_a_uni.vtf" )
	resource.AddFile( "materials/models/player/romanbellic/hand_diff_000_a_whi.vmt" )
	resource.AddFile( "materials/models/player/romanbellic/hand_diff_000_a_whi.vtf" )
	resource.AddFile( "materials/models/player/romanbellic/head_diff_000_a_whi.vmt" )
	resource.AddFile( "materials/models/player/romanbellic/head_diff_000_a_whi.vtf" )
	resource.AddFile( "materials/models/player/romanbellic/lowr_diff_001_a_uni.vmt" )
	resource.AddFile( "materials/models/player/romanbellic/lowr_diff_001_a_uni.vtf" )
	resource.AddFile( "materials/models/player/romanbellic/teef_diff_000_a_uni.vmt" )
	resource.AddFile( "materials/models/player/romanbellic/teef_diff_000_a_uni.vtf" )
	resource.AddFile( "materials/models/player/romanbellic/uppr_diff_001_a_uni.vmt" )
	resource.AddFile( "materials/models/player/romanbellic/uppr_diff_001_a_uni.vtf" )
	resource.AddFile( "materials/models/player/rorschach/main/slow_body.vmt" )
	resource.AddFile( "materials/models/player/rorschach/main/slow_body.vtf" )
	resource.AddFile( "materials/models/player/rorschach/main/slow_body_bump.vtf" )
	resource.AddFile( "materials/models/player/rorschach/main/slow_body_exp.vtf" )
	resource.AddFile( "materials/models/player/rorschach/main/slow_buttons.vmt" )
	resource.AddFile( "materials/models/player/rorschach/main/slow_buttons.vtf" )
	resource.AddFile( "materials/models/player/rorschach/main/slow_buttons_bump.vtf" )
	resource.AddFile( "materials/models/player/rorschach/main/slow_face.vmt" )
	resource.AddFile( "materials/models/player/rorschach/main/slow_face.vtf" )
	resource.AddFile( "materials/models/player/rorschach/main/slow_face_bump.vtf" )
	resource.AddFile( "materials/models/player/rorschach/main/slow_face_fx.vmt" )
	resource.AddFile( "materials/models/player/rorschach/main/slow_face_fx.vtf" )
	resource.AddFile( "materials/models/player/rorschach/main/slow_face_fx_2.vmt" )
	resource.AddFile( "materials/models/player/rorschach/main/slow_hand_feet.vmt" )
	resource.AddFile( "materials/models/player/rorschach/main/slow_hand_feet.vtf" )
	resource.AddFile( "materials/models/player/rorschach/main/slow_hand_feet_bump.vtf" )
	resource.AddFile( "materials/models/player/rorschach/main/slow_hat.vmt" )
	resource.AddFile( "materials/models/player/rorschach/main/slow_hat.vtf" )
	resource.AddFile( "materials/models/player/rorschach/main/slow_hat_bump.vtf" )
	resource.AddFile( "materials/models/player/rorschach/main/slow_hat_exp.vtf" )
	resource.AddFile( "materials/models/player/rorschach/main/slow_pants.vmt" )
	resource.AddFile( "materials/models/player/rorschach/main/slow_pants.vtf" )
	resource.AddFile( "materials/models/player/rorschach/main/slow_pants_bump.vtf" )
	resource.AddFile( "materials/models/player/rorschach/main/slow_scarf.vmt" )
	resource.AddFile( "materials/models/player/rorschach/main/slow_scarf.vtf" )
	resource.AddFile( "materials/models/player/rorschach/main/slow_scarf_bump.vtf" )
	resource.AddFile( "materials/models/player/samuszero/eyeball_left.vmt" )
	resource.AddFile( "materials/models/player/samuszero/eyeball_left.vtf" )
	resource.AddFile( "materials/models/player/samuszero/eyeball_right.vmt" )
	resource.AddFile( "materials/models/player/samuszero/eyeball_right.vtf" )
	resource.AddFile( "materials/models/player/samuszero/fit_nsam_atama.vmt" )
	resource.AddFile( "materials/models/player/samuszero/fit_nsam_atama.vtf" )
	resource.AddFile( "materials/models/player/samuszero/fit_nsam_atama_normal.vtf" )
	resource.AddFile( "materials/models/player/samuszero/fit_nsam_body.vmt" )
	resource.AddFile( "materials/models/player/samuszero/fit_nsam_body.vtf" )
	resource.AddFile( "materials/models/player/samuszero/fit_nsam_eyehigh.vmt" )
	resource.AddFile( "materials/models/player/samuszero/fit_nsam_eyehigh.vtf" )
	resource.AddFile( "materials/models/player/samuszero/fit_nsam_eyewhite.vmt" )
	resource.AddFile( "materials/models/player/samuszero/fit_nsam_eyewhite.vtf" )
	resource.AddFile( "materials/models/player/samuszero/fit_nsam_eyeyellow.vmt" )
	resource.AddFile( "materials/models/player/samuszero/fit_nsam_eyeyellow.vtf" )
	resource.AddFile( "materials/models/player/samuszero/fit_nsam_kao.vmt" )
	resource.AddFile( "materials/models/player/samuszero/fit_nsam_kao.vtf" )
	resource.AddFile( "materials/models/player/samuszero/fit_nsam_koutoubu.vmt" )
	resource.AddFile( "materials/models/player/samuszero/fit_nsam_koutoubu.vtf" )
	resource.AddFile( "materials/models/player/samuszero/fit_nsam_koutoubu_normal.vtf" )
	resource.AddFile( "materials/models/player/samuszero/fit_nsam_maegami.vmt" )
	resource.AddFile( "materials/models/player/samuszero/fit_nsam_maegami.vtf" )
	resource.AddFile( "materials/models/player/samuszero/fit_nsam_maegami_normal.vtf" )
	resource.AddFile( "materials/models/player/samuszero/fit_nsam_matsuge.vmt" )
	resource.AddFile( "materials/models/player/samuszero/fit_nsam_matsuge.vtf" )
	resource.AddFile( "materials/models/player/samuszero/fit_nsam_pony.vmt" )
	resource.AddFile( "materials/models/player/samuszero/fit_nsam_pony.vtf" )
	resource.AddFile( "materials/models/player/samuszero/fit_nsam_pony_normal.vtf" )
	resource.AddFile( "materials/models/player/samuszero/flat2.vtf" )
	resource.AddFile( "materials/models/player/samuszero/leftiris.vmt" )
	resource.AddFile( "materials/models/player/samuszero/leftiris.vtf" )
	resource.AddFile( "materials/models/player/samuszero/rightiris.vmt" )
	resource.AddFile( "materials/models/player/samuszero/rightiris.vtf" )
	resource.AddFile( "materials/models/player/scorpion/slow_scorpion.vmt" )
	resource.AddFile( "materials/models/player/scorpion/slow_scorpion.vtf" )
	resource.AddFile( "materials/models/player/scorpion/slow_scorpion_black.vmt" )
	resource.AddFile( "materials/models/player/scorpion/slow_scorpion_bump.vtf" )
	resource.AddFile( "materials/models/player/scorpion/slow_scorpion_eyes.vmt" )
	resource.AddFile( "materials/models/player/scorpion/slow_scorpion_grey.vmt" )
	resource.AddFile( "materials/models/player/scorpion/slow_scorpion_metal.vmt" )
	resource.AddFile( "materials/models/player/scorpion/slow_scorpion_skin.vmt" )
	resource.AddFile( "materials/models/player/scorpion/slow_scorpion_yellow.vmt" )
	resource.AddFile( "materials/models/player/shaun/common_male_suit_01_lower_01.vmt" )
	resource.AddFile( "materials/models/player/shaun/common_male_suit_01_lower_01.vtf" )
	resource.AddFile( "materials/models/player/shaun/common_male_suit_02_upper_01.vmt" )
	resource.AddFile( "materials/models/player/shaun/common_male_suit_02_upper_01.vtf" )
	resource.AddFile( "materials/models/player/shaun/mouth.vmt" )
	resource.AddFile( "materials/models/player/shaun/mouth.vtf" )
	resource.AddFile( "materials/models/player/shaun/simon.vmt" )
	resource.AddFile( "materials/models/player/shaun/simon.vtf" )
	resource.AddFile( "materials/models/player/shaun/simon_eye.vmt" )
	resource.AddFile( "materials/models/player/shaun/simon_eye.vtf" )
	resource.AddFile( "materials/models/player/slow/arkham_asylum/scarecrow/slow_bandage.vmt" )
	resource.AddFile( "materials/models/player/slow/arkham_asylum/scarecrow/slow_belt.vmt" )
	resource.AddFile( "materials/models/player/slow/arkham_asylum/scarecrow/slow_body.vtf" )
	resource.AddFile( "materials/models/player/slow/arkham_asylum/scarecrow/slow_body_bump.vtf" )
	resource.AddFile( "materials/models/player/slow/arkham_asylum/scarecrow/slow_clothes.vmt" )
	resource.AddFile( "materials/models/player/slow/arkham_asylum/scarecrow/slow_clothes_nocull.vmt" )
	resource.AddFile( "materials/models/player/slow/arkham_asylum/scarecrow/slow_eye_area.vmt" )
	resource.AddFile( "materials/models/player/slow/arkham_asylum/scarecrow/slow_eyes.vmt" )
	resource.AddFile( "materials/models/player/slow/arkham_asylum/scarecrow/slow_feet.vmt" )
	resource.AddFile( "materials/models/player/slow/arkham_asylum/scarecrow/slow_gasmask.vmt" )
	resource.AddFile( "materials/models/player/slow/arkham_asylum/scarecrow/slow_glass.vmt" )
	resource.AddFile( "materials/models/player/slow/arkham_asylum/scarecrow/slow_hands.vmt" )
	resource.AddFile( "materials/models/player/slow/arkham_asylum/scarecrow/slow_head.vtf" )
	resource.AddFile( "materials/models/player/slow/arkham_asylum/scarecrow/slow_head_bump.vtf" )
	resource.AddFile( "materials/models/player/slow/arkham_asylum/scarecrow/slow_hood.vmt" )
	resource.AddFile( "materials/models/player/slow/arkham_asylum/scarecrow/slow_hose_shader.vmt" )
	resource.AddFile( "materials/models/player/slow/arkham_asylum/scarecrow/slow_mask.vmt" )
	resource.AddFile( "materials/models/player/slow/arkham_asylum/scarecrow/slow_metal_thingy.vmt" )
	resource.AddFile( "materials/models/player/slow/arkham_asylum/scarecrow/slow_noshader.vmt" )
	resource.AddFile( "materials/models/player/slow/arkham_asylum/scarecrow/slow_poison.vtf" )
	resource.AddFile( "materials/models/player/slow/arkham_asylum/scarecrow/slow_poison_hose.vmt" )
	resource.AddFile( "materials/models/player/slow/arkham_asylum/scarecrow/slow_rope.vmt" )
	resource.AddFile( "materials/models/player/slow/arkham_asylum/scarecrow/slow_shader.vmt" )
	resource.AddFile( "materials/models/player/slow/arkham_asylum/scarecrow/slow_shader.vtf" )
	resource.AddFile( "materials/models/player/slow/arkham_asylum/scarecrow/slow_shader_2.vtf" )
	resource.AddFile( "materials/models/player/slow/arkham_asylum/scarecrow/slow_skin.vmt" )
	resource.AddFile( "materials/models/player/slow/arkham_asylum/scarecrow/slow_skirt_thing.vmt" )
	resource.AddFile( "materials/models/player/slow/luigi_gxy/slow_body.vmt" )
	resource.AddFile( "materials/models/player/slow/luigi_gxy/slow_body.vtf" )
	resource.AddFile( "materials/models/player/slow/luigi_gxy/slow_cap.vmt" )
	resource.AddFile( "materials/models/player/slow/luigi_gxy/slow_cap.vtf" )
	resource.AddFile( "materials/models/player/slow/luigi_gxy/slow_eye.vmt" )
	resource.AddFile( "materials/models/player/slow/luigi_gxy/slow_eye.vtf" )
	resource.AddFile( "materials/models/player/slow/luigi_gxy/slow_eyelid.vmt" )
	resource.AddFile( "materials/models/player/slow/luigi_gxy/slow_eyelid.vtf" )
	resource.AddFile( "materials/models/player/slow/luigi_gxy/slow_face.vmt" )
	resource.AddFile( "materials/models/player/slow/luigi_gxy/slow_face.vtf" )
	resource.AddFile( "materials/models/player/slow/luigi_gxy/slow_fake_logo.vmt" )
	resource.AddFile( "materials/models/player/slow/luigi_gxy/slow_hair.vmt" )
	resource.AddFile( "materials/models/player/slow/luigi_gxy/slow_hair.vtf" )
	resource.AddFile( "materials/models/player/slow/luigi_gxy/slow_hand.vmt" )
	resource.AddFile( "materials/models/player/slow/luigi_gxy/slow_hand.vtf" )
	resource.AddFile( "materials/models/player/slow/mario_gxy/slow_body.vmt" )
	resource.AddFile( "materials/models/player/slow/mario_gxy/slow_body.vtf" )
	resource.AddFile( "materials/models/player/slow/mario_gxy/slow_cap.vmt" )
	resource.AddFile( "materials/models/player/slow/mario_gxy/slow_cap.vtf" )
	resource.AddFile( "materials/models/player/slow/mario_gxy/slow_eyelid.vmt" )
	resource.AddFile( "materials/models/player/slow/mario_gxy/slow_eyelid.vtf" )
	resource.AddFile( "materials/models/player/slow/mario_gxy/slow_face.vmt" )
	resource.AddFile( "materials/models/player/slow/mario_gxy/slow_face.vtf" )
	resource.AddFile( "materials/models/player/slow/mario_gxy/slow_fake_logo.vmt" )
	resource.AddFile( "materials/models/player/slow/mario_gxy/slow_hair.vmt" )
	resource.AddFile( "materials/models/player/slow/mario_gxy/slow_hair.vtf" )
	resource.AddFile( "materials/models/player/slow/mario_gxy/slow_hand.vmt" )
	resource.AddFile( "materials/models/player/slow/mario_gxy/slow_hand.vtf" )
	resource.AddFile( "materials/models/player/slow/mario_gxy/slow_shoe.vmt" )
	resource.AddFile( "materials/models/player/slow/mario_gxy/slow_shoe.vtf" )
	resource.AddFile( "materials/models/player/smith/shadecube_1.vtf" )
	resource.AddFile( "materials/models/player/smith/smithbody-normal.vtf" )
	resource.AddFile( "materials/models/player/smith/smithbody.vmt" )
	resource.AddFile( "materials/models/player/smith/smithbody.vtf" )
	resource.AddFile( "materials/models/player/smith/smithhead-normal.vtf" )
	resource.AddFile( "materials/models/player/smith/smithhead.vmt" )
	resource.AddFile( "materials/models/player/smith/smithhead.vtf" )
	resource.AddFile( "materials/models/player/smith/smithshades.vmt" )
	resource.AddFile( "materials/models/player/smith/smithshoe-normal.vtf" )
	resource.AddFile( "materials/models/player/smith/smithshoe.vmt" )
	resource.AddFile( "materials/models/player/smith/smithshoe.vtf" )
	resource.AddFile( "materials/models/player/smith/soria-env.vtf" )
	resource.AddFile( "materials/models/player/spacesuit/glove_d.vmt" )
	resource.AddFile( "materials/models/player/spacesuit/glove_d.vtf" )
	resource.AddFile( "materials/models/player/spacesuit/glove_n.vtf" )
	resource.AddFile( "materials/models/player/spacesuit/helmet_d.vmt" )
	resource.AddFile( "materials/models/player/spacesuit/helmet_d.vtf" )
	resource.AddFile( "materials/models/player/spacesuit/helmet_m.vtf" )
	resource.AddFile( "materials/models/player/spacesuit/helmet_n.vtf" )
	resource.AddFile( "materials/models/player/spacesuit/outfitm_d.vmt" )
	resource.AddFile( "materials/models/player/spacesuit/outfitm_d.vtf" )
	resource.AddFile( "materials/models/player/spacesuit/outfitm_m.vtf" )
	resource.AddFile( "materials/models/player/spacesuit/outfitm_n.vtf" )
	resource.AddFile( "materials/models/player/subzero/slow_subzero.vmt" )
	resource.AddFile( "materials/models/player/subzero/slow_subzero.vtf" )
	resource.AddFile( "materials/models/player/subzero/slow_subzero_blue_metal.vmt" )
	resource.AddFile( "materials/models/player/subzero/slow_subzero_blue_metal_fx.vmt" )
	resource.AddFile( "materials/models/player/subzero/slow_subzero_bump.vtf" )
	resource.AddFile( "materials/models/player/subzero/slow_subzero_eyes.vmt" )
	resource.AddFile( "materials/models/player/subzero/slow_subzero_fisharmor.vmt" )
	resource.AddFile( "materials/models/player/subzero/slow_subzero_mask_plastic.vmt" )
	resource.AddFile( "materials/models/player/subzero/slow_subzero_metal.vmt" )
	resource.AddFile( "materials/models/player/subzero/slow_subzero_skin.vmt" )
	resource.AddFile( "materials/models/player/subzero/slow_subzero_skin_ice.vmt" )
	resource.AddFile( "materials/models/player/subzero/slow_subzero_skin_ice_fx.vmt" )
	resource.AddFile( "materials/models/player/sunabouzu/breen_sheet_normal.vtf" )
	resource.AddFile( "materials/models/player/sunabouzu/fedorahat.vmt" )
	resource.AddFile( "materials/models/player/sunabouzu/fedorahat.vtf" )
	resource.AddFile( "materials/models/player/sunabouzu/sunas_sheet.vmt" )
	resource.AddFile( "materials/models/player/sunabouzu/sunas_sheet.vtf" )
	resource.AddFile( "materials/models/player/sunabouzu/uvmapcanvas512.vmt" )
	resource.AddFile( "materials/models/player/sunabouzu/uvmapcanvas512.vtf" )
	resource.AddFile( "materials/models/player/teslapower/slow_addon.vmt" )
	resource.AddFile( "materials/models/player/teslapower/slow_addon.vtf" )
	resource.AddFile( "materials/models/player/teslapower/slow_addon_bump.vtf" )
	resource.AddFile( "materials/models/player/teslapower/slow_body.vmt" )
	resource.AddFile( "materials/models/player/teslapower/slow_body.vtf" )
	resource.AddFile( "materials/models/player/teslapower/slow_body_bump.vtf" )
	resource.AddFile( "materials/models/player/teslapower/slow_cables.vmt" )
	resource.AddFile( "materials/models/player/teslapower/slow_copper.vmt" )
	resource.AddFile( "materials/models/player/teslapower/slow_eyes.vmt" )
	resource.AddFile( "materials/models/player/teslapower/slow_fx.vmt" )
	resource.AddFile( "materials/models/player/teslapower/slow_fx.vtf" )
	resource.AddFile( "materials/models/player/teslapower/slow_fx_1.vmt" )
	resource.AddFile( "materials/models/player/teslapower/slow_fx_10.vmt" )
	resource.AddFile( "materials/models/player/teslapower/slow_fx_11.vmt" )
	resource.AddFile( "materials/models/player/teslapower/slow_fx_12.vmt" )
	resource.AddFile( "materials/models/player/teslapower/slow_fx_13.vmt" )
	resource.AddFile( "materials/models/player/teslapower/slow_fx_14.vmt" )
	resource.AddFile( "materials/models/player/teslapower/slow_fx_2.vmt" )
	resource.AddFile( "materials/models/player/teslapower/slow_fx_3.vmt" )
	resource.AddFile( "materials/models/player/teslapower/slow_fx_5.vmt" )
	resource.AddFile( "materials/models/player/teslapower/slow_fx_6.vmt" )
	resource.AddFile( "materials/models/player/teslapower/slow_fx_7.vmt" )
	resource.AddFile( "materials/models/player/teslapower/slow_fx_8.vmt" )
	resource.AddFile( "materials/models/player/teslapower/slow_fx_9.vmt" )
	resource.AddFile( "materials/models/player/teslapower/slow_glow.vmt" )
	resource.AddFile( "materials/models/player/teslapower/slow_glow.vtf" )
	resource.AddFile( "materials/models/player/teslapower/slow_hands.vmt" )
	resource.AddFile( "materials/models/player/teslapower/slow_hands.vtf" )
	resource.AddFile( "materials/models/player/teslapower/slow_hands_bump.vtf" )
	resource.AddFile( "materials/models/player/teslapower/slow_helmet.vmt" )
	resource.AddFile( "materials/models/player/teslapower/slow_helmet.vtf" )
	resource.AddFile( "materials/models/player/teslapower/slow_helmet_bump.vtf" )
	resource.AddFile( "materials/models/player/teslapower/slow_knee_pads.vmt" )
	resource.AddFile( "materials/models/player/teslapower/slow_tesla_glass.vmt" )
	resource.AddFile( "materials/models/player/teslapower/slow_tesla_glass.vtf" )
	resource.AddFile( "materials/models/player/teslapower/slow_tesla_glass_2.vmt" )
	resource.AddFile( "materials/models/player/teslapower/slow_tesla_glass_bump.vtf" )
	resource.AddFile( "materials/models/player/teslapower/slow_tesla_pack_glow.vmt" )
	resource.AddFile( "materials/models/player/teslapower/slow_tesla_pack_glow.vtf" )
	resource.AddFile( "materials/models/player/yoshi/yoshi_body.vmt" )
	resource.AddFile( "materials/models/player/yoshi/yoshi_body.vtf" )
	resource.AddFile( "materials/models/player/yoshi/yoshi_head.vmt" )
	resource.AddFile( "materials/models/player/yoshi/yoshi_head.vtf" )
	resource.AddFile( "materials/models/player/zoey/zoey.vmt" )
	resource.AddFile( "materials/models/player/zoey/zoey.vtf" )
	resource.AddFile( "materials/models/player/zoey/zoey_hair.vmt" )
	resource.AddFile( "materials/models/player/zoey/zoey_hair.vtf" )
	resource.AddFile( "materials/models/player/zoey/zoey_n.vtf" )
	resource.AddFile( "materials/models/pokemon/flat_normal.vtf" )
	resource.AddFile( "materials/models/pokemon/red_body.vmt" )
	resource.AddFile( "materials/models/pokemon/red_body.vtf" )
	resource.AddFile( "materials/models/pokemon/red_body_player.vmt" )
	resource.AddFile( "materials/models/pokemon/red_body_player.vtf" )
	resource.AddFile( "materials/models/pokemon/red_eye.vmt" )
	resource.AddFile( "materials/models/pokemon/red_eye.vtf" )
	resource.AddFile( "materials/models/pokemon/red_eye02.vmt" )
	resource.AddFile( "materials/models/pokemon/red_eye02.vtf" )
	resource.AddFile( "materials/models/pokemon/red_eye02_player.vmt" )
	resource.AddFile( "materials/models/pokemon/red_eye02_player.vtf" )
	resource.AddFile( "materials/models/pokemon/red_eye03.vmt" )
	resource.AddFile( "materials/models/pokemon/red_eye03.vtf" )
	resource.AddFile( "materials/models/pokemon/red_eye03_player.vmt" )
	resource.AddFile( "materials/models/pokemon/red_eye03_player.vtf" )
	resource.AddFile( "materials/models/pokemon/red_eye04.vmt" )
	resource.AddFile( "materials/models/pokemon/red_eye04.vtf" )
	resource.AddFile( "materials/models/pokemon/red_eye04_player.vmt" )
	resource.AddFile( "materials/models/pokemon/red_eye04_player.vtf" )
	resource.AddFile( "materials/models/pokemon/red_eye05.vmt" )
	resource.AddFile( "materials/models/pokemon/red_eye05.vtf" )
	resource.AddFile( "materials/models/pokemon/red_eye05_player.vmt" )
	resource.AddFile( "materials/models/pokemon/red_eye05_player.vtf" )
	resource.AddFile( "materials/models/pokemon/red_eye_player.vmt" )
	resource.AddFile( "materials/models/pokemon/red_eye_player.vtf" )
	resource.AddFile( "materials/models/rayman/rayman_pupil.vmt" )
	resource.AddFile( "materials/models/rayman/rayman_pupil.vtf" )
	resource.AddFile( "materials/models/rayman/rayman_sheet.vmt" )
	resource.AddFile( "materials/models/rayman/rayman_sheet.vtf" )
	resource.AddFile( "materials/models/sam/antlers.vmt" )
	resource.AddFile( "materials/models/sam/antlers.vtf" )
	resource.AddFile( "materials/models/sam/antlers_n.vtf" )
	resource.AddFile( "materials/models/sam/antlers_s.vtf" )
	resource.AddFile( "materials/models/sam/drinkcap.vmt" )
	resource.AddFile( "materials/models/sam/drinkcap.vtf" )
	resource.AddFile( "materials/models/sam/drinkcap_n.vtf" )
	resource.AddFile( "materials/models/sam/drinkcap_p.vtf" )
	resource.AddFile( "materials/models/sam/straws.vmt" )
	resource.AddFile( "materials/models/samus/samustexb.vmt" )
	resource.AddFile( "materials/models/samus/samustexb.vtf" )
	resource.AddFile( "materials/models/samus/samustexbspc.vtf" )
	resource.AddFile( "materials/models/skeleton/skeleton.vmt" )
	resource.AddFile( "materials/models/skeleton/skeleton.vtf" )
	resource.AddFile( "materials/models/skeleton/skeleton_bleached.vmt" )
	resource.AddFile( "materials/models/skeleton/skeleton_bleached.vtf" )
	resource.AddFile( "materials/models/skeleton/skeleton_bloody.vmt" )
	resource.AddFile( "materials/models/skeleton/skeleton_bloody.vtf" )
	resource.AddFile( "materials/models/skeleton/skeleton_decomp.vmt" )
	resource.AddFile( "materials/models/skeleton/skeleton_decomp.vtf" )
	resource.AddFile( "materials/models/thewalkingdead/carley/eyeball.vtf" )
	resource.AddFile( "materials/models/thewalkingdead/carley/eyeball_l.vmt" )
	resource.AddFile( "materials/models/thewalkingdead/carley/eyeball_r.vmt" )
	resource.AddFile( "materials/models/thewalkingdead/carley/hair.vmt" )
	resource.AddFile( "materials/models/thewalkingdead/carley/hair.vtf" )
	resource.AddFile( "materials/models/thewalkingdead/carley/head.vmt" )
	resource.AddFile( "materials/models/thewalkingdead/carley/head.vtf" )
	resource.AddFile( "materials/models/thewalkingdead/carley/lowerbody.vmt" )
	resource.AddFile( "materials/models/thewalkingdead/carley/lowerbody.vtf" )
	resource.AddFile( "materials/models/thewalkingdead/carley/mouth.vmt" )
	resource.AddFile( "materials/models/thewalkingdead/carley/mouth.vtf" )
	resource.AddFile( "materials/models/thewalkingdead/carley/pupil.vtf" )
	resource.AddFile( "materials/models/thewalkingdead/carley/upperbody.vmt" )
	resource.AddFile( "materials/models/thewalkingdead/carley/upperbody.vtf" )
	resource.AddFile( "materials/models/vikinghelmet/vikinghelmet.vmt" )
	resource.AddFile( "materials/models/vikinghelmet/vikinghelmet.vtf" )
	resource.AddFile( "materials/models/vikinghelmet/vikinghelmet_normal.vtf" )
	resource.AddFile( "materials/models/vinrax/jack_skellington/cloth.vmt" )
	resource.AddFile( "materials/models/vinrax/jack_skellington/cloth.vtf" )
	resource.AddFile( "materials/models/vinrax/jack_skellington/skull.vmt" )
	resource.AddFile( "materials/models/vinrax/jack_skellington/skull.vtf" )
	resource.AddFile( "materials/models/vinrax/player/megaman64/megaman_calf.vmt" )
	resource.AddFile( "materials/models/vinrax/player/megaman64/megaman_calf.vtf" )
	resource.AddFile( "materials/models/vinrax/player/megaman64/megaman_calf2.vmt" )
	resource.AddFile( "materials/models/vinrax/player/megaman64/megaman_calf2.vtf" )
	resource.AddFile( "materials/models/vinrax/player/megaman64/megaman_eyes.vmt" )
	resource.AddFile( "materials/models/vinrax/player/megaman64/megaman_eyes.vtf" )
	resource.AddFile( "materials/models/vinrax/player/megaman64/megaman_face.vmt" )
	resource.AddFile( "materials/models/vinrax/player/megaman64/megaman_face.vtf" )
	resource.AddFile( "materials/models/vinrax/player/megaman64/megaman_foot.vmt" )
	resource.AddFile( "materials/models/vinrax/player/megaman64/megaman_foot.vtf" )
	resource.AddFile( "materials/models/vinrax/player/megaman64/megaman_foot_bottom.vmt" )
	resource.AddFile( "materials/models/vinrax/player/megaman64/megaman_foot_bottom.vtf" )
	resource.AddFile( "materials/models/vinrax/player/megaman64/megaman_forearm.vmt" )
	resource.AddFile( "materials/models/vinrax/player/megaman64/megaman_forearm.vtf" )
	resource.AddFile( "materials/models/vinrax/player/megaman64/megaman_gun.vmt" )
	resource.AddFile( "materials/models/vinrax/player/megaman64/megaman_gun.vtf" )
	resource.AddFile( "materials/models/vinrax/player/megaman64/megaman_hair.vmt" )
	resource.AddFile( "materials/models/vinrax/player/megaman64/megaman_hair.vtf" )
	resource.AddFile( "materials/models/vinrax/player/megaman64/megaman_hand.vmt" )
	resource.AddFile( "materials/models/vinrax/player/megaman64/megaman_hand.vtf" )
	resource.AddFile( "materials/models/vinrax/player/megaman64/megaman_head.vmt" )
	resource.AddFile( "materials/models/vinrax/player/megaman64/megaman_head.vtf" )
	resource.AddFile( "materials/models/vinrax/player/megaman64/megaman_pelvis.vmt" )
	resource.AddFile( "materials/models/vinrax/player/megaman64/megaman_pelvis.vtf" )
	resource.AddFile( "materials/models/vinrax/player/megaman64/megaman_thigh.vmt" )
	resource.AddFile( "materials/models/vinrax/player/megaman64/megaman_thigh.vtf" )
	resource.AddFile( "materials/models/vinrax/player/megaman64/megaman_torso_back.vmt" )
	resource.AddFile( "materials/models/vinrax/player/megaman64/megaman_torso_back.vtf" )
	resource.AddFile( "materials/models/vinrax/player/megaman64/megaman_torso_front.vmt" )
	resource.AddFile( "materials/models/vinrax/player/megaman64/megaman_torso_front.vtf" )
	resource.AddFile( "materials/models/vinrax/player/megaman64/megaman_torso_side.vmt" )
	resource.AddFile( "materials/models/vinrax/player/megaman64/megaman_torso_side.vtf" )
	resource.AddFile( "materials/models/vinrax/player/megaman64/megaman_upperarm.vmt" )
	resource.AddFile( "materials/models/vinrax/player/megaman64/megaman_upperarm.vtf" )
	resource.AddFile( "materials/models/zelda/eyeball_l.vmt" )
	resource.AddFile( "materials/models/zelda/eyeball_l.vtf" )
	resource.AddFile( "materials/models/zelda/eyeball_r.vmt" )
	resource.AddFile( "materials/models/zelda/eyeball_r.vtf" )
	resource.AddFile( "materials/models/zelda/zeldss00.vmt" )
	resource.AddFile( "materials/models/zelda/zeldss00.vtf" )
	resource.AddFile( "materials/models/zelda/zeldss00_normal.vtf" )
	resource.AddFile( "materials/models/zelda/zeldss01.vmt" )
	resource.AddFile( "materials/models/zelda/zeldss01.vtf" )
	resource.AddFile( "materials/models/zelda/zeldss01_normal.vtf" )
	resource.AddFile( "materials/models/zelda/zeldss02.vmt" )
	resource.AddFile( "materials/models/zelda/zeldss02.vtf" )
	resource.AddFile( "materials/models/zelda/zeldss03.vmt" )
	resource.AddFile( "materials/models/zelda/zeldss03.vtf" )
	resource.AddFile( "materials/models/zelda/zeldss04.vmt" )
	resource.AddFile( "materials/models/zelda/zeldss04.vtf" )
	resource.AddFile( "materials/models/zelda/zeldss05.vmt" )
	resource.AddFile( "materials/models/zelda/zeldss05.vtf" )
	resource.AddFile( "materials/models/zelda/zeldss06.vmt" )
	resource.AddFile( "materials/models/zelda/zeldss06.vtf" )
	resource.AddFile( "materials/models/zelda/zeldss07.vmt" )
	resource.AddFile( "materials/models/zelda/zeldss07.vtf" )
	resource.AddFile( "materials/models/zelda/zeldss07r.vmt" )
	resource.AddFile( "materials/models/zelda/zeldss07r.vtf" )
	resource.AddFile( "materials/models/zelda/zeldss08.vmt" )
	resource.AddFile( "materials/models/zelda/zeldss08.vtf" )
	resource.AddFile( "materials/models/zelda/zeldss08_normal.vtf" )
	resource.AddFile( "materials/models/zelda/zeldss10.vmt" )
	resource.AddFile( "materials/models/zelda/zeldss10.vtf" )
	resource.AddFile( "materials/models/zelda/zeldss12.vmt" )
	resource.AddFile( "materials/models/zelda/zeldss12.vtf" )
	resource.AddFile( "materials/models/zelda/zeldss14.vmt" )
	resource.AddFile( "materials/models/zelda/zeldss14.vtf" )
	resource.AddFile( "materials/models/zelda/zeldss15.vmt" )
	resource.AddFile( "materials/models/zelda/zeldss15.vtf" )
	resource.AddFile( "materials/models/zelda/zeldss98.vtf" )
	resource.AddFile( "materials/models/zelda/zeldss99.vtf" )
	resource.AddFile( "materials/trails/anon.vmt" )
	resource.AddFile( "materials/trails/anon.vtf" )
	resource.AddFile( "materials/trails/bat_trail.vmt" )
	resource.AddFile( "materials/trails/bat_trail.vtf" )
	resource.AddFile( "materials/trails/bloodyprints.vmt" )
	resource.AddFile( "materials/trails/bloodyprints.vtf" )
	resource.AddFile( "materials/trails/brofist.vmt" )
	resource.AddFile( "materials/trails/brofist.vtf" )
	resource.AddFile( "materials/trails/creeper.vmt" )
	resource.AddFile( "materials/trails/creeper.vtf" )
	resource.AddFile( "materials/trails/cursor.vmt" )
	resource.AddFile( "materials/trails/cursor.vtf" )
	resource.AddFile( "materials/trails/doge.vmt" )
	resource.AddFile( "materials/trails/doge.vtf" )
	resource.AddFile( "materials/trails/dogpaws.vmt" )
	resource.AddFile( "materials/trails/dogpaws.vtf" )
	resource.AddFile( "materials/trails/dolan.vmt" )
	resource.AddFile( "materials/trails/dolan.vtf" )
	resource.AddFile( "materials/trails/flazer.vmt" )
	resource.AddFile( "materials/trails/flazer.vtf" )
	resource.AddFile( "materials/trails/footprints.vmt" )
	resource.AddFile( "materials/trails/footprints.vtf" )
	resource.AddFile( "materials/trails/girlpower.vmt" )
	resource.AddFile( "materials/trails/girlpower.vtf" )
	resource.AddFile( "materials/trails/handprints.vmt" )
	resource.AddFile( "materials/trails/handprints.vtf" )
	resource.AddFile( "materials/trails/heartk.vmt" )
	resource.AddFile( "materials/trails/heartk.vtf" )
	resource.AddFile( "materials/trails/illum.vmt" )
	resource.AddFile( "materials/trails/illum.vtf" )
	resource.AddFile( "materials/trails/maletrail.vmt" )
	resource.AddFile( "materials/trails/maletrail.vtf" )
	resource.AddFile( "materials/trails/many_bats.vmt" )
	resource.AddFile( "materials/trails/many_bats.vtf" )
	resource.AddFile( "materials/trails/mushy.vmt" )
	resource.AddFile( "materials/trails/mushy.vtf" )
	resource.AddFile( "materials/trails/musicalnotes.vmt" )
	resource.AddFile( "materials/trails/musicalnotes.vtf" )
	resource.AddFile( "materials/trails/poltergeist.vmt" )
	resource.AddFile( "materials/trails/poltergeist.vtf" )
	resource.AddFile( "materials/trails/portal.vmt" )
	resource.AddFile( "materials/trails/portal.vtf" )
	resource.AddFile( "materials/trails/present.vmt" )
	resource.AddFile( "materials/trails/present.vtf" )
	resource.AddFile( "materials/trails/pumpkin.vmt" )
	resource.AddFile( "materials/trails/pumpkin.vtf" )
	resource.AddFile( "materials/trails/question.vmt" )
	resource.AddFile( "materials/trails/question.vtf" )
	resource.AddFile( "materials/trails/rabbit.vmt" )
	resource.AddFile( "materials/trails/rabbit.vtf" )
	resource.AddFile( "materials/trails/redarrow.vmt" )
	resource.AddFile( "materials/trails/redarrow.vtf" )
	resource.AddFile( "materials/trails/redstars.vmt" )
	resource.AddFile( "materials/trails/redstars.vtf" )
	resource.AddFile( "materials/trails/shoes.vmt" )
	resource.AddFile( "materials/trails/shoes.vtf" )
	resource.AddFile( "materials/trails/shrek.vmt" )
	resource.AddFile( "materials/trails/shrek.vtf" )
	resource.AddFile( "materials/trails/snowflake.vmt" )
	resource.AddFile( "materials/trails/snowflake.vtf" )
	resource.AddFile( "materials/trails/spiders.vmt" )
	resource.AddFile( "materials/trails/spiders.vtf" )
	resource.AddFile( "materials/trails/spooder.vmt" )
	resource.AddFile( "materials/trails/spooder.vtf" )
	resource.AddFile( "materials/trails/spooky_skeletons.vmt" )
	resource.AddFile( "materials/trails/spooky_skeletons.vtf" )
	resource.AddFile( "materials/trails/spookyblack.vmt" )
	resource.AddFile( "materials/trails/spookyblack.vtf" )
	resource.AddFile( "materials/trails/spookyerd.vmt" )
	resource.AddFile( "materials/trails/spookyerd.vtf" )
	resource.AddFile( "materials/trails/startrek.vmt" )
	resource.AddFile( "materials/trails/startrek.vtf" )
	resource.AddFile( "materials/trails/suit.vmt" )
	resource.AddFile( "materials/trails/suit.vtf" )
	resource.AddFile( "materials/trails/trains.vmt" )
	resource.AddFile( "materials/trails/trains.vtf" )
	resource.AddFile( "materials/trails/triforce.vmt" )
	resource.AddFile( "materials/trails/triforce.vtf" )
	resource.AddFile( "materials/trails/troll.vmt" )
	resource.AddFile( "materials/trails/troll.vtf" )
	resource.AddFile( "materials/trails/weedleaf.vmt" )
	resource.AddFile( "materials/trails/weedleaf.vtf" )
	resource.AddFile( "models/agent_47/agent_47.mdl" )
	resource.AddFile( "models/astronauthelmet/astronauthelmet.mdl" )
	resource.AddFile( "models/avengers/iron man/c_arms_mark7.mdl" )
	resource.AddFile( "models/avengers/iron man/mark7_player.mdl" )
	resource.AddFile( "models/duncehat/duncehat.mdl" )
	resource.AddFile( "models/ex-mo/quake3/players/doom.mdl" )
	resource.AddFile( "models/heroes/windranger/c_arms_windranger.mdl" )
	resource.AddFile( "models/heroes/windranger/windranger.mdl" )
	resource.AddFile( "models/nikout/carleypm.mdl" )
	resource.AddFile( "models/norpo/arkhamorigins/assassins/deathstroke_valvebiped.mdl" )
	resource.AddFile( "models/norpo/arkhamorigins/assassins/viewmodel/deathstroke_valvebiped_handmodel.mdl" )
	resource.AddFile( "models/player/alice.mdl" )
	resource.AddFile( "models/player/altair.mdl" )
	resource.AddFile( "models/player/anon/anon.mdl" )
	resource.AddFile( "models/player/aphaztech.mdl" )
	resource.AddFile( "models/player/awesome_anim.mdl" )
	resource.AddFile( "models/player/azuisleet1.mdl" )
	resource.AddFile( "models/player/big_boss.mdl" )
	resource.AddFile( "models/player/big_boss_hands.mdl" )
	resource.AddFile( "models/player/blockdude.mdl" )
	resource.AddFile( "models/player/bobafett.mdl" )
	resource.AddFile( "models/player/bond.mdl" )
	resource.AddFile( "models/player/chewbacca.mdl" )
	resource.AddFile( "models/player/chris.mdl" )
	resource.AddFile( "models/player/clopsy.mdl" )
	resource.AddFile( "models/player/deadpool.mdl" )
	resource.AddFile( "models/player/dishonored_assassin1.mdl" )
	resource.AddFile( "models/player/doomguy.mdl" )
	resource.AddFile( "models/player/drpyspy/spy.mdl" )
	resource.AddFile( "models/player/dude.mdl" )
	resource.AddFile( "models/player/faith.mdl" )
	resource.AddFile( "models/player/foohysaurusrex.mdl" )
	resource.AddFile( "models/player/freddykruger.mdl" )
	resource.AddFile( "models/player/gmen.mdl" )
	resource.AddFile( "models/player/gmt_shared.mdl" )
	resource.AddFile( "models/player/gordon.mdl" )
	resource.AddFile( "models/player/greenarrow.mdl" )
	resource.AddFile( "models/player/haroldlott.mdl" )
	resource.AddFile( "models/player/harry_potter.mdl" )
	resource.AddFile( "models/player/hhp227/kilik.mdl" )
	resource.AddFile( "models/player/hunter.mdl" )
	resource.AddFile( "models/player/jack_sparrow.mdl" )
	resource.AddFile( "models/player/jawa.mdl" )
	resource.AddFile( "models/player/joker.mdl" )
	resource.AddFile( "models/player/knight.mdl" )
	resource.AddFile( "models/player/leon.mdl" )
	resource.AddFile( "models/player/linktp.mdl" )
	resource.AddFile( "models/player/lordvipes/bl_clance/arms/crimsonlanceamrs.mdl" )
	resource.AddFile( "models/player/lordvipes/bl_clance/crimsonlanceplayer.mdl" )
	resource.AddFile( "models/player/lordvipes/haloce/spartan_classic.mdl" )
	resource.AddFile( "models/player/lordvipes/metal_gear_rising/gray_fox_playermodel_cvp.mdl" )
	resource.AddFile( "models/player/lordvipes/mmz/zero/zero_playermodel_cvp.mdl" )
	resource.AddFile( "models/player/macdguy.mdl" )
	resource.AddFile( "models/player/martymcfly.mdl" )
	resource.AddFile( "models/player/masseffect.mdl" )
	resource.AddFile( "models/player/mcsteve.mdl" )
	resource.AddFile( "models/player/midna.mdl" )
	resource.AddFile( "models/player/niko.mdl" )
	resource.AddFile( "models/player/normal.mdl" )
	resource.AddFile( "models/player/nuggets.mdl" )
	resource.AddFile( "models/player/player_animations.mdl" )
	resource.AddFile( "models/player/rayman.mdl" )
	resource.AddFile( "models/player/raz.mdl" )
	resource.AddFile( "models/player/red.mdl" )
	resource.AddFile( "models/player/robber.mdl" )
	resource.AddFile( "models/player/robot.mdl" )
	resource.AddFile( "models/player/romanbellic.mdl" )
	resource.AddFile( "models/player/rorschach.mdl" )
	resource.AddFile( "models/player/sam.mdl" )
	resource.AddFile( "models/player/samusz.mdl" )
	resource.AddFile( "models/player/scarecrow.mdl" )
	resource.AddFile( "models/player/scorpion.mdl" )
	resource.AddFile( "models/player/security_suit.mdl" )
	resource.AddFile( "models/player/shaun.mdl" )
	resource.AddFile( "models/player/skeleton.mdl" )
	resource.AddFile( "models/player/smith.mdl" )
	resource.AddFile( "models/player/spacesuit.mdl" )
	resource.AddFile( "models/player/stormtrooper.mdl" )
	resource.AddFile( "models/player/subzero.mdl" )
	resource.AddFile( "models/player/suluigi_galaxy.mdl" )
	resource.AddFile( "models/player/sumario_galaxy.mdl" )
	resource.AddFile( "models/player/sunabouzu.mdl" )
	resource.AddFile( "models/player/teslapower.mdl" )
	resource.AddFile( "models/player/yoshi.mdl" )
	resource.AddFile( "models/player/zelda.mdl" )
	resource.AddFile( "models/player/zoey.mdl" )
	resource.AddFile( "models/pokemon/backpack.mdl" )
	resource.AddFile( "models/sam/antlers.mdl" )
	resource.AddFile( "models/vikinghelmet/vikinghelmet.mdl" )
	resource.AddFile( "models/vinrax/player/jack_player.mdl" )
	resource.AddFile( "models/vinrax/player/megaman64_no_gun_player.mdl" )
	resource.AddFile( "models/vinrax/player/megaman64_player.mdl" )
	resource.AddFile( "models/vinrax/weapons/c_arms_jack.mdl" )
	resource.AddFile( "models/weapons/arms/anon_arms.mdl" )
end

What’s the problem exactly? Also, I would take your addons folder off of your FastDL server.

Here, use this guide, unless you have a host that has a websync then just use that.
https://svenskunganka.com/tutorials/other/setup-a-fastdl-for-garrys-mod.html

I can’t take it off because that’s the host and I cannot see the textures because something is not working correctly.

bump still having the same issue

What server host are you using?

wombatservers.com they are an Australian based server hosting company.

[editline]4th January 2016[/editline]

Sorry forgot to reply but yea I followed that and it still doesnt work so idk

[editline]4th January 2016[/editline]

This is one of the pointshop playermodel files that shows the error because it doesn’t download the textures

[editline]4th January 2016[/editline]

Thanks everyone for your help I figured it out myself. It was the steamwork addons that were still installed

Ahh. I know a server that used to be hosted by wombat. they are really bad. constant lag spikes and you don’t get full access to the server.

Nah Wombat is good its just some restrictions they have set but that’s all good because they have extremely good support

Well, If they work for you that’s all that matters
(just so you know one encounter I had with them was on a prophunt hosted in Sydney, the owner did ulx jail and ulx rocket on someone and a wombat server hosted in Brisbane lagged from it.)

Ive never experienced anything from stuff like that and i have used them for two years but thanks for your feedback

What is your sv_downloadurl ?

The issue has been resolved I fixed it

Then you can mark the thread as solved ^^

I have attempted too but it won’t let me i did [solved] in title