Issues with a model port eye textures.

Hello everyone!

I’m fairly new to modeling and working with source models. There is a game I am trying to import a model from, which i have spent at least a few hours of the day working on. I am just about done, but I seem to be having an issue with the eye textures…

http://s12.postimg.org/a8d15q3y5/lmaowhy.png

It seems to pull all the texture information correctly, but I don’t see in the texture file how it knows where to place the Iris.

Here is the texture vmt:


"EyeRefract"
{
	"$Iris" 				"models\lynn\lynn_eyeball"
	"$AmbientOcclTexture" 	"models\lynn\lynn_eye_extra"
	"$CorneaTexture"      	"models\lynn\lynn_eye_cornea"          		            	
	"$Envmap"             	"models\lynn\lynn_eye_reflection_cubemap"
//	"$basetexture"			"models\lynn\lynn_pupil_l01"
	
	
	"$EyeballRadius" "0.85"				// Default 0.5
	"$AmbientOcclColor" "[0.4 0.4 0.4]"	// Default 0.33, 0.33, 0.33
	"$Dilation" "0.6"					// Default 0.5
	"$ParallaxStrength" "0.25"          // Default 0.25
	"$CorneaBumpStrength" "1.0"			// Default 1.0
	"$Glossiness" "0"

	"$halflambert" "1"
	"$nodecal" "1"

	// These effects are only available in ps.2.0b and later
	"$RaytraceSphere" "1"				// Default 1 - Enables raytracing in the pixel shader to make the eyeball look round
	"$SphereTexkillCombo" "1"			// Default 1 - Enables killing pixels that don't ray-intersect the sphere


}

And here is my eye settings from my qc file:


$Model "face" "pc_lynn_face02_reference.smd" {

	eyeball "eye_right" "ValveBiped.Bip01_Head1" -1.238016 -1.909989 68.223989 "lynn_eyeball_r01" 1 2 "iris_unused" 0.71
	eyeball "eye_left" "ValveBiped.Bip01_Head1" 1.237984 -1.909988 68.223991 "lynn_eyeball_l01" 1 -2 "iris_unused" 0.71
	
	$Include "pc_lynn_face01_flex.qci"
	
	mouth 0 "mouth" "ValveBiped.Bip01_Head1" 0 1 0
}

Ive tried multiple things but I just keep getting different skews of the same issue. Is there anyone that can help clear up how Eye textures work on a source model?

Any tips or advice would be helpful. Thank you!

The eye textures gets its size and location from the model’s qc.

I added the qc model’s eye info, but I do not know which part of it designates the size of the textures. I see the location coordinates, but I do not know about the Iris…

The numbers just after “iris_unused” should be the ones to control the size.