I’m working on a mod with a friend, and I’ve taken my crack at adding custom animations. I decompiled male_shared.mdl with the intentions of adding new animations for the mod; and did do with success. I can view the animations in model viewer & Hammer without any issues (the animations work fine)
However, in-game this happens.
(backwards, crossed legs)
I’ve Googled to no avail, and I can’t find the source of the issue. Here’s the .qc file I’ve been trying to compile with: http://pastebin.com/HBwpaRLE
If it helps, I used this to decompile the model, and I used the following .bat file to compile:
"%sourcesdk%/bin/orangebox/bin/studiomdl" -nop4 %1pause
I used 3dsMax to create the animations; this doesn’t really matter because even if I don’t add/change any animations, the model *still *won’t compile corrected (backwards + crossed leg issue in the image above still happens). I’ve also looked at the files provided with source sdk (a handful of the npc_citizen files located in steamnamehere/sourcesdk_content/hl2/modelsrc/humans/sdk/), and they weren’t really helpful (the .qc I linked above is completely different from the one they provide you)
If anyone can help me here, I’d really appreciate it. I’ve spent two weeks trying to figure this out. While Googling around, the only real help that I found that it may be a issue with the bones of the model (I can’t find the thread anymore, but it was on interlopers, and it was really scarce with the details). Again, any help is really appreciated.