I got an issue with bloom, I’ve had this issue for a year or so. The bloom gets intense looking at the ground rather than say, the sky.
here it is when Im just walking around, it looks ok
but it burns intensely if you look right at the floor
also the sun looks like a cheese wedge
I don’t really care about bloom per say, I just wanted the map to have a neat sheen sort of
this was my first bloom addition from long ago but I copy pasted that from some mario map and wanted to edit it to look more normal, even though I really like the blue tint. I think I copy pasted the newest one from dustbowl or badwater.
But like I was saying, I don’t really NEED bloom for the visual, it’s negligible, doesn’t need to be noticeable but cool effects ingame like this:
just don’t work without it. (it would be a dull, non shiny, dark orange instead)
Any advice on how to properly implement bloom? Is there a way to not actually have noticeable bloom but still get the HDR effects?