So I have been trying to draw a scope when zooming in on my SWEP, but even though I change a variable in another function it seems to refuse to change in SWEP:DrawHUD. I set the scoped state in
SWEP:SecondaryAttack() and assume that it should be also updated on
-- This will activate and deactivate the scope zoom function SWEP:SecondaryAttack() local owner = self:GetOwner() if not self.Scoped then owner:SetFOV(self.ZoomFOV, self.ZoomTransition) owner:CrosshairDisable() self.Scoped = true else owner:SetFOV(0, self.ZoomTransition) owner:CrosshairEnable() self.Scoped = false end end if CLIENT then -- Draws scope on HUD when zoomed in (currently doesn't work) function SWEP:DrawHUD() if self.Scoped then local width, height = 687, 687 local x, y = (ScrW() / 2) - (width / 2) , (ScrH() / 2) - (height / 2) -- Center of the screen surface.SetMaterial(Material("materials/weapons/scope.png")) surface.SetDrawColor(255, 255, 255, 255) surface.DrawTexturedRect(x, y, width, height) end end function SWEP:AdjustMouseSensitivity() if self.Scoped then return 0.25 end end end
If anyone has any insight as to why this is wrong, that would be great!
EDIT: Forgot to add screenshot lol