Since shortly I started working with Hammer, I had several issues, but this one is one which I keep noticing.
Whenever I create a func_physbox, and parent it to a prop_physics entity, the actual hitbox of the func_physbox brush just falls on the floor, resulting the brush itself to have no collisions on other entities.
Here is a example:
The idea here is the fan itself can wobble, but the problem was it also spins around on its own axis, which is not supposed to happen, so I made a little mechanism.
The bar is supposed to minimize the spinning, but due to the hitbox just falling on the floor, the bar doesn’t make any collision with the nodraw brushes.
What should I do? This is very annoying.