Hi all. New to modding. Anyway, I’ve been working on a reskin for a while of the old PMC Pack. I’ve been working on this for a while. I have all my textures and model stuff. Anyway;
I have two $CDMaterials paths laid out in my .qc, but it only uses one. Below, I have it all posted.
$modelname “PMC\PMC_7\PMC__01.mdl”
$model “PMC” “pmc__01_reference.smd” {
eyeball "eye_right" "ValveBiped.Bip01_Head1" -1.265000 -3.574993 67.870008 "eyeball_r" 1 4 "iris_unused" 0.63
eyeball "eye_left" "ValveBiped.Bip01_Head1" 1.206000 -3.574993 67.876005 "eyeball_l" 1 -4 "iris_unused" 0.63
mouth 0 "mouth" "ValveBiped.Bip01_Head1" 0 1 0
flexfile "pmc__01.vta"
{
defaultflex frame 0
flexpair "AU12" 1 frame 1
flex "AU12AU25" frame 2
flexpair "AU15" 1 frame 3
flexpair "AU17" 1 frame 4
flexpair "AU10" 1 frame 5
flex "AU16" frame 6
flexpair "AU6" 1 frame 7
flexpair "AU9" 1 frame 8
flexpair "AU25" 1 frame 9
flexpair "AU18" 1 frame 10
flexpair "AU22" 1 frame 11
flexpair "AU20" 1 frame 12
flex "AU32" frame 13
flex "AU24" frame 14
flex "AU38" frame 15
flex "AU31" frame 16
flexpair "AU26" 1 frame 17
flexpair "AU27" 1 frame 18
flexpair "AU1" 1 frame 19
flexpair "AU2" 1 frame 20
flexpair "AU4" 1 frame 21
flexpair "AU1AU2" 1 frame 22
}
flexcontroller eyelid range 0 1 right_lid_raiser
flexcontroller eyelid range 0 1 left_lid_raiser
flexcontroller eyelid range 0 1 right_lid_tightener
flexcontroller eyelid range 0 1 left_lid_tightener
flexcontroller eyelid range 0 1 right_lid_droop
flexcontroller eyelid range 0 1 left_lid_droop
flexcontroller eyelid range 0 1 right_lid_closer
flexcontroller eyelid range 0 1 left_lid_closer
flexcontroller eyelid range 0 1 half_closed
flexcontroller eyelid range 0 1 blink
flexcontroller brow range 0 1 right_inner_raiser
flexcontroller brow range 0 1 left_inner_raiser
flexcontroller brow range 0 1 right_outer_raiser
flexcontroller brow range 0 1 left_outer_raiser
flexcontroller brow range 0 1 right_lowerer
flexcontroller brow range 0 1 left_lowerer
flexcontroller nose range 0 1 right_cheek_raiser
flexcontroller nose range 0 1 left_cheek_raiser
flexcontroller nose range 0 1 wrinkler
flexcontroller nose range 0 1 dilator
flexcontroller mouth range 0 1 right_upper_raiser
flexcontroller mouth range 0 1 left_upper_raiser
flexcontroller mouth range 0 1 right_corner_puller
flexcontroller mouth range 0 1 left_corner_puller
flexcontroller mouth range 0 1 right_corner_depressor
flexcontroller mouth range 0 1 left_corner_depressor
flexcontroller mouth range 0 1 chin_raiser
flexcontroller phoneme range 0 1 right_part
flexcontroller phoneme range 0 1 left_part
flexcontroller phoneme range 0 1 right_puckerer
flexcontroller phoneme range 0 1 left_puckerer
flexcontroller phoneme range 0 1 right_funneler
flexcontroller phoneme range 0 1 left_funneler
flexcontroller phoneme range 0 1 right_stretcher
flexcontroller phoneme range 0 1 left_stretcher
flexcontroller phoneme range 0 1 bite
flexcontroller phoneme range 0 1 presser
flexcontroller phoneme range 0 1 tightener
flexcontroller phoneme range 0 1 jaw_clencher
flexcontroller phoneme range 0 1 jaw_drop
flexcontroller phoneme range 0 1 right_mouth_drop
flexcontroller phoneme range 0 1 left_mouth_drop
flexcontroller mouth range 0 1 smile
flexcontroller mouth range 0 1 lower_lip
flexcontroller head range 0 1 head_rightleft
flexcontroller head range 0 1 head_updown
flexcontroller head range 0 1 head_tilt
flexcontroller eyes range 0 1 eyes_updown
flexcontroller eyes range 0 1 eyes_rightleft
flexcontroller body range 0 1 body_rightleft
flexcontroller chest range 0 1 chest_rightleft
flexcontroller head range 0 1 head_forwardback
flexcontroller gesture range 0 1 gesture_updown
flexcontroller gesture range 0 1 gesture_rightleft
localvar upper_right_raiser
localvar upper_right_neutral
localvar upper_right_lowerer
localvar upper_left_raiser
localvar upper_left_neutral
localvar upper_left_lowerer
localvar lower_right_raiser
localvar lower_right_neutral
localvar lower_right_lowerer
localvar lower_left_raiser
localvar lower_left_neutral
localvar lower_left_lowerer
localvar right_open
localvar left_open
localvar right_lip_suppressor
localvar left_lip_suppressor
localvar right_depressor_suppressor
localvar left_depressor_suppressor
localvar right_corner_suppressor
localvar left_corner_suppressor
localvar right_drop_suppressor
localvar left_drop_suppressor
localvar right_drop
localvar left_drop
%upper_right_raiser = right_lid_raiser * (1 - right_lid_droop * 0.8) * (1 - right_lid_closer) * (1 - blink)
%upper_right_neutral = (1 - right_lid_droop * 0.8) * (1 - right_lid_raiser) * (1 - right_lid_closer) * (1 - blink)
%upper_right_lowerer = right_lid_closer + blink * (1 - right_lid_closer)
%upper_left_raiser = left_lid_raiser * (1 - left_lid_droop * 0.8) * (1 - left_lid_closer) * (1 - blink)
%upper_left_neutral = (1 - left_lid_droop * 0.8) * (1 - left_lid_raiser) * (1 - left_lid_closer) * (1 - blink)
%upper_left_lowerer = left_lid_closer + blink * (1 - left_lid_closer)
%lower_right_raiser = right_lid_closer + blink * 0.5 * (1 - right_lid_closer)
%lower_right_neutral = (1 - right_lid_closer) * (1 - 0.5 * blink) * (1 - right_lid_tightener * 0.5) * (1 - right_cheek_raiser * 0.25)
%lower_right_lowerer = 0
%lower_left_raiser = left_lid_closer + blink * 0.5 * (1 - left_lid_closer)
%lower_left_neutral = (1 - left_lid_closer) * (1 - 0.5 * blink) * (1 - left_lid_tightener * 0.5) * (1 - left_cheek_raiser * 0.25)
%lower_left_lowerer = 0
%AU1R = right_inner_raiser * (1 - right_outer_raiser) * (1 - right_lowerer)
%AU1L = left_inner_raiser * (1 - left_outer_raiser) * (1 - left_lowerer)
%AU2R = right_outer_raiser * (1 - right_inner_raiser) * (1 - right_lowerer)
%AU2L = left_outer_raiser * (1 - left_inner_raiser) * (1 - left_lowerer)
%AU1AU2R = right_inner_raiser * right_outer_raiser * (1 - right_lowerer)
%AU1AU2L = left_inner_raiser * left_outer_raiser * (1 - left_lowerer)
%AU4R = right_lowerer
%AU4L = left_lowerer
%AU6R = right_cheek_raiser
%AU6L = left_cheek_raiser
%AU9R = wrinkler
%AU9L = wrinkler
%AU38 = dilator
%right_open = smile + right_part * (1 - smile) + right_puckerer + right_funneler + right_upper_raiser * 0.5 + lower_lip * 0.5
%left_open = smile + left_part * (1 - smile) + left_puckerer + left_funneler + left_upper_raiser * 0.5 + lower_lip * 0.5
%right_lip_suppressor = 1 / %right_open * (1 - presser) * (1 - bite)
%left_lip_suppressor = 1 / %left_open * (1 - presser) * (1 - bite)
%AU10R = right_upper_raiser * right_upper_raiser * 0.5 * %right_lip_suppressor
%AU10L = left_upper_raiser * left_upper_raiser * 0.5 * %left_lip_suppressor
%AU25R = right_part * right_part * %right_lip_suppressor * (1 - smile)
%AU25L = left_part * left_part * %left_lip_suppressor * (1 - smile)
%AU12AU25 = smile * smile * 0.5 * (%right_lip_suppressor + %left_lip_suppressor)
%AU18R = right_puckerer * right_puckerer * %right_lip_suppressor
%AU18L = left_puckerer * left_puckerer * %left_lip_suppressor
%AU22R = right_funneler * right_funneler * %right_lip_suppressor
%AU22L = left_funneler * left_funneler * %left_lip_suppressor
%AU17R = chin_raiser * (1 - jaw_drop * 0.5) * (1 - bite) * (1 - 0.6 * (%AU25R + %AU18R + %AU22R)) * (1 - smile)
%AU17L = chin_raiser * (1 - jaw_drop * 0.5) * (1 - bite) * (1 - 0.6 * (%AU25L + %AU18L + %AU22L)) * (1 - smile)
%right_depressor_suppressor = 1 / (%AU18R * 0.8 + %AU22R * 0.8 + %AU17R + bite + right_corner_puller + right_stretcher + right_corner_depressor) * (1 - jaw_drop * 0.5) * (1 - smile * 0.5)
%left_depressor_suppressor = 1 / (%AU18L * 0.8 + %AU22L * 0.8 + %AU17L + bite + left_corner_puller + left_stretcher + left_corner_depressor) * (1 - jaw_drop * 0.5) * (1 - smile * 0.5)
%AU15R = right_corner_depressor * right_corner_depressor * %right_depressor_suppressor
%AU15L = left_corner_depressor * left_corner_depressor * %left_depressor_suppressor
%right_corner_suppressor = 1 / (%AU18R * 0.8 + %AU22R * 0.8 + %AU17R + bite + right_corner_puller + right_stretcher + right_corner_depressor) * (1 - jaw_drop * 0.5) * (1 - smile)
%left_corner_suppressor = 1 / (%AU18L * 0.8 + %AU22L * 0.8 + %AU17L + bite + left_corner_puller + left_stretcher + left_corner_depressor) * (1 - jaw_drop * 0.5) * (1 - smile)
%AU12R = right_corner_puller * right_corner_puller * %right_corner_suppressor
%AU12L = left_corner_puller * left_corner_puller * %left_corner_suppressor
%AU20R = right_stretcher * right_stretcher * %right_corner_suppressor
%AU20L = left_stretcher * left_stretcher * %left_corner_suppressor
%AU32 = bite
%AU24 = presser + (1 - presser) * tightener
%AU31 = jaw_clencher * jaw_clencher / (jaw_clencher + jaw_drop)
%right_drop_suppressor = 1 / (0.5 * %right_open + right_mouth_drop) * (1 - presser) * (1 - bite)
%left_drop_suppressor = 1 / (0.5 * %left_open + left_mouth_drop) * (1 - presser) * (1 - bite)
%right_drop = right_mouth_drop * right_mouth_drop * %right_drop_suppressor
%left_drop = left_mouth_drop * left_mouth_drop * %left_drop_suppressor
%AU26R = jaw_drop * (1 - %right_drop) * jaw_drop / (jaw_clencher + jaw_drop)
%AU26L = jaw_drop * (1 - %left_drop) * jaw_drop / (jaw_clencher + jaw_drop)
%AU27R = jaw_drop * %right_drop * jaw_drop / (jaw_clencher + jaw_drop)
%AU27L = jaw_drop * %left_drop * jaw_drop / (jaw_clencher + jaw_drop)
%AU16 = lower_lip * lower_lip * 0.25 * (%right_lip_suppressor + %left_lip_suppressor) * (1 - 0.5 * (%AU27R + %AU27L))
%mouth = %AU27R * 0.5 + %AU27L * 0.5 + %AU22R * 0.35 + %AU22L * 0.35 + %AU18R * 0.25 + %AU18L * 0.25 + %AU25R * 0.35 + %AU25L * 0.35 + %AU32 * 0.5 + %AU12AU25 + (%AU27R + %AU27L) * 0.5 * 0.7 + %AU16 * 0.4
}
$surfaceprop “flesh”
$contents “solid”
$eyeposition 0 0 70
$maxeyedeflection 90
$cdmaterials “models\PMC\PMC_7”
$cdmaterials “models\PMC\PMC_Shared”
$attachment “eyes” “ValveBiped.Bip01_Head1” 3.23 -3.49 0.12 rotate 0 -80.1 -90
$attachment “mouth” “ValveBiped.Bip01_Head1” 0.6 -5.5 0 rotate 0 -80 -90
$attachment “chest” “ValveBiped.Bip01_Spine2” 5 4 0 rotate 0 90 90
$attachment “forward” “ValveBiped.forward” 0 0 0 rotate 0 0 0
$attachment “anim_attachment_RH” “ValveBiped.Anim_Attachment_RH” 0 0 0 rotate -90 -90 0
$attachment “anim_attachment_LH” “ValveBiped.Anim_Attachment_LH” 0 0 0 rotate -90 -90 0
$attachment “anim_attachment_head” “ValveBiped.Bip01_Head1” 0 0 0 rotate -90 -90 0
$cbox 0 0 0 0 0 0
$bbox -10.888 -26.364 -2.684 9.321 26.346 73.339
$ikchain “rhand” “ValveBiped.Bip01_R_Hand” knee 0.707 0.707 0
$ikchain “lhand” “ValveBiped.Bip01_L_Hand” knee 0.707 0.707 0
$ikchain “rfoot” “ValveBiped.Bip01_R_Foot” knee 0.707 -0.707 0
$ikchain “lfoot” “ValveBiped.Bip01_L_Foot” knee 0.707 -0.707 0
$sequence “ragdoll” {
“pmc__01_anims\ragdoll.smd”
activity “ACT_DIERAGDOLL” 1
fadein 0.2
fadeout 0.2
fps 30
}
$includemodel “humans/male_shared.mdl”
$includemodel “humans/male_ss.mdl”
$includemodel “humans/male_gestures.mdl”
$includemodel “humans/male_postures.mdl”
$includemodel “humans/female_shared.mdl”
$includemodel “humans/female_ss.mdl”
$includemodel “humans/female_gestures.mdl”
$includemodel “humans/female_postures.mdl”
$includemodel “player/male_anims.mdl”
$includemodel “player/female_anims.mdl”
$collisionjoints “pmc__01_physics.smd”
{
$mass 0
$inertia 10
$damping 0.05
$rotdamping 5
$rootbone " "
$jointrotdamping "ValveBiped.Bip01_Pelvis" 3
$jointconstrain "ValveBiped.Bip01_L_Thigh" x limit -12 12 0
$jointconstrain "ValveBiped.Bip01_L_Thigh" y limit -73 6 0
$jointconstrain "ValveBiped.Bip01_L_Thigh" z limit -93 30 0
$jointmassbias "ValveBiped.Bip01_L_Calf" 4
$jointconstrain "ValveBiped.Bip01_L_Calf" x limit -10 25 0
$jointconstrain "ValveBiped.Bip01_L_Calf" y limit -5 5 0
$jointconstrain "ValveBiped.Bip01_L_Calf" z limit -10 115 0
$jointconstrain "ValveBiped.Bip01_R_Thigh" x limit -12 12 0
$jointconstrain "ValveBiped.Bip01_R_Thigh" y limit -8 75 0
$jointconstrain "ValveBiped.Bip01_R_Thigh" z limit -97 32 0
$jointmassbias "ValveBiped.Bip01_R_Calf" 4
$jointconstrain "ValveBiped.Bip01_R_Calf" x limit -10 25 0
$jointconstrain "ValveBiped.Bip01_R_Calf" y limit -5 5 0
$jointconstrain "ValveBiped.Bip01_R_Calf" z limit -10 115 0
$jointconstrain "ValveBiped.Bip01_R_Foot" x limit 0 0 0
$jointconstrain "ValveBiped.Bip01_R_Foot" y limit -25 6 0
$jointconstrain "ValveBiped.Bip01_R_Foot" z limit -15 35 0
$jointmassbias "ValveBiped.Bip01_Spine" 8
$jointconstrain "ValveBiped.Bip01_Spine" x limit -10 10 0
$jointconstrain "ValveBiped.Bip01_Spine" y limit -16 16 0
$jointconstrain "ValveBiped.Bip01_Spine" z limit -20 30 0
$jointmassbias "ValveBiped.Bip01_Spine2" 9
$jointconstrain "ValveBiped.Bip01_Spine2" x limit -10 10 0
$jointconstrain "ValveBiped.Bip01_Spine2" y limit -10 10 0
$jointconstrain "ValveBiped.Bip01_Spine2" z limit -20 20 0
$jointmassbias "ValveBiped.Bip01_L_Clavicle" 4
$jointrotdamping "ValveBiped.Bip01_L_Clavicle" 6
$jointconstrain "ValveBiped.Bip01_L_Clavicle" x limit -15 15 0
$jointconstrain "ValveBiped.Bip01_L_Clavicle" y limit -10 10 0
$jointconstrain "ValveBiped.Bip01_L_Clavicle" z limit 0 45 0
$jointmassbias "ValveBiped.Bip01_L_UpperArm" 5
$jointrotdamping "ValveBiped.Bip01_L_UpperArm" 2
$jointconstrain "ValveBiped.Bip01_L_UpperArm" x limit -15 20 0
$jointconstrain "ValveBiped.Bip01_L_UpperArm" y limit -40 32 0
$jointconstrain "ValveBiped.Bip01_L_UpperArm" z limit -80 25 0
$jointmassbias "ValveBiped.Bip01_R_Clavicle" 4
$jointrotdamping "ValveBiped.Bip01_R_Clavicle" 6
$jointconstrain "ValveBiped.Bip01_R_Clavicle" x limit -15 15 0
$jointconstrain "ValveBiped.Bip01_R_Clavicle" y limit -10 10 0
$jointconstrain "ValveBiped.Bip01_R_Clavicle" z limit 0 45 0
$jointmassbias "ValveBiped.Bip01_R_UpperArm" 5
$jointrotdamping "ValveBiped.Bip01_R_UpperArm" 2
$jointconstrain "ValveBiped.Bip01_R_UpperArm" x limit -15 20 0
$jointconstrain "ValveBiped.Bip01_R_UpperArm" y limit -40 32 0
$jointconstrain "ValveBiped.Bip01_R_UpperArm" z limit -80 25 0
$jointmassbias "ValveBiped.Bip01_R_Forearm" 4
$jointrotdamping "ValveBiped.Bip01_R_Forearm" 4
$jointconstrain "ValveBiped.Bip01_R_Forearm" x limit -40 15 0
$jointconstrain "ValveBiped.Bip01_R_Forearm" y limit 0 0 0
$jointconstrain "ValveBiped.Bip01_R_Forearm" z limit -120 10 0
$jointrotdamping "ValveBiped.Bip01_R_Hand" 1
$jointconstrain "ValveBiped.Bip01_R_Hand" x limit -25 25 0
$jointconstrain "ValveBiped.Bip01_R_Hand" y limit -35 35 0
$jointconstrain "ValveBiped.Bip01_R_Hand" z limit -50 50 0
$jointmassbias "ValveBiped.Bip01_L_Forearm" 4
$jointrotdamping "ValveBiped.Bip01_L_Forearm" 4
$jointconstrain "ValveBiped.Bip01_L_Forearm" x limit -40 15 0
$jointconstrain "ValveBiped.Bip01_L_Forearm" y limit 0 0 0
$jointconstrain "ValveBiped.Bip01_L_Forearm" z limit -120 10 0
$jointrotdamping "ValveBiped.Bip01_L_Hand" 1
$jointconstrain "ValveBiped.Bip01_L_Hand" x limit -25 25 0
$jointconstrain "ValveBiped.Bip01_L_Hand" y limit -35 35 0
$jointconstrain "ValveBiped.Bip01_L_Hand" z limit -50 50 0
$jointmassbias "ValveBiped.Bip01_Head1" 4
$jointrotdamping "ValveBiped.Bip01_Head1" 3
$jointconstrain "ValveBiped.Bip01_Head1" x limit -50 50 0
$jointconstrain "ValveBiped.Bip01_Head1" y limit -20 20 0
$jointconstrain "ValveBiped.Bip01_Head1" z limit -26 30 0
$jointconstrain "ValveBiped.Bip01_L_Foot" x limit 0 0 0
$jointconstrain "ValveBiped.Bip01_L_Foot" y limit -19 19 0
$jointconstrain "ValveBiped.Bip01_L_Foot" z limit -15 35 0
}
$collisiontext
{
animatedfriction
{
“animfrictionmin” “1.000000”
“animfrictionmax” “400.000000”
“animfrictiontimein” “0.500000”
“animfrictiontimeout” “0.000000”
“animfrictiontimehold” “0.300000”
}
editparams
{
“rootname” “valvebiped.bip01_pelvis”
“totalmass” “20.000000”
}
}
Anyway, as I was saying. I was testing the models in game, and I noticed that the models only used textures in PMC_Shared. I’ve looked everywhere, and can’t find anything.
Edit: Apologies for the post location. On the help page, clicking “Modeling” brought me here.