I’m almost done fixing my Falling and Swimming sweps, but now my issue has to do with CreateSound.
So when the player is falling/swimming, i give them a specific swep. To give an extra layer of realism, i loop a sound (such as a wind whoosh or water wading sound), by putting this in the think function:
FallLoop = CreateSound(self,“vehicles/fast_windloop1.wav”)
Then on the Holster function, i put:
However, sometimes it doesn’t actuall stop the sound, leading to the player hearing the loop even though the swep is gone.