Issues with weapons on server

G’day, I’m developing a simple gamemode where you fight off monsters. Right know I’m trying to get the weapons “Mad Cows” to work on the dedicated server that I have. Keep in mind, if I host a server from my Gmod client, there are no issues at all. Also, I have the latest version of MCW installed in the dedicated servers addons folder.

So my issue is that weapons instantly reload (on the server, not if I start a game from Gmod).

Here is my entire gamemode if you would like to take a look:

As meantioned before, I have installed MCW inside the servers addons folder and have not modified it in any way. Here are the gamemode files if you don’t want to download the zip:

cl_init


include( 'shared.lua' )


// Clientside only stuff goes here


init


AddCSLuaFile( "cl_init.lua" )
AddCSLuaFile( "shared.lua" )

include( 'shared.lua' )


// Serverside only stuff goes here

/*---------------------------------------------------------
   Name: gamemode:PlayerLoadout( )
   Desc: Give the player the default spawning weapons/ammo
---------------------------------------------------------*/
function GM:PlayerSpawn( ply )
    self.BaseClass:PlayerSpawn( ply )
    ply:SetGravity( 1 )
    ply:SetMaxHealth( 100, true )
    ply:SetWalkSpeed( 110 )
        ply:SetRunSpeed( 225 )
end

function GM:PlayerLoadout( ply )

        ply:StripWeapons()
		ply:Give( "weapon_mad_usp" )
end

function GM:PlayerInitialSpawn( ply )
    self.BaseClass:PlayerInitialSpawn( ply )
    if ply:IsAdmin() then
        ply:PrintMessage( HUD_PRINTTALK, "Zombie Onslaught: Hey there!" )
    end
end


shared



GM.Name 	= "Zombie Onslaught"
GM.Author 	= "Aura"
GM.Email 	= "clealrnotpros@gmail.com"
GM.Website 	= "N/A"

--This code will derive the gamemode in sandbox
DeriveGamemode( "sandbox" )
function GM:Initialize()

	self.BaseClass.Initialize( self )
	
end


Any help would be appreciated.

[editline]16th June 2013[/editline]

Alright I’ve realised it’s probably not the plugin, since the MC version of the HL2 weapons reload fine. Could it be where I’ve downloaded CSS? It’s in the same directory as Gmod:
steamcmd_win32>steamapps>common
Counter-Strike Source
GarrysModDS

[editline]16th June 2013[/editline]

UPDATE:
Fixed the issue, I moved cstrike into the garrysmod folder and replaced the mount.cfg with this:
“mountcfg”
{
“cstrike” “garrysmod\cstrike”
}