Hey y’all I’m currently working on a stealth multiplayer action game mode.
In short this game / game mode will be called Phoenix Espionage, were you infiltrate a building, do a numerous of objectives or just one, and get out. There will be a number of cool things like interactable Terminals for hacking into stuff to unlock doors, view security cameras, etc (Similar to this concept I made Unity Terminal #2 - YouTube). There will also be a defending team who will stop you from completing these objectives. I plan on having asymmetrical gameplay similar to Splinter Cells spy’s vs mercs!
Here’s some cool view model stuff I’ve made for it so far!
I plan to get something playable and fun by the 15th of August!
I will be updating this thread with all the cool stuff I get made for it
can we just talk bout him shooting hotdogs?
Started working on my weapon mechanics such as shooting from the muzzle (not on it exactly a bit behind it)
Worked on a basic procedural recoil
Got a MK23 in!!! Currently working on a new configuration system that allows every pickup to be just a generic asset type.
Hope you guys are enjoying the progress that the fellas and I have been making
looks amazing, but does it still shoot hotdogs?
Lots of stuff has happened since July,
Got an attachment system, weapon modifier system, new UI, game mode and round system, new pawn system
Here’s a cool video
This looks fantastic dude. Awesome work!
Heres a playtest I did with haydn and generic, was running the basic deathmatch gamemode, as we were testing weapon mechanics and inventory management
Lotta cool stuff, we got new projectiles
A Screaming GKaf proximity sensor
And a lot more cool stuff to come in the future