I was wondering how to jiggle bones something, can someone link me to a tutorial or explain to me how?
It’s pretty easy to do, just put a bone facing to the main weight, and then it’s just play with the QC commands and see how it works…
Here a little example:
$jigglebone "HalfTrack.Antenna" {
is_flexible {
yaw_stiffness 100
pitch_stiffness 100
yaw_damping 3
pitch_damping 5
length 200
// yaw_constraint 0 0
// pich_constraint 15 15
angle_constraint 25
}
}
I started some research on this after i did the District 9 vehicles, the has an antenna and i wanted move it in a natural way, so i finish with the knowing of jigglebones…