My only problem with this model is that her skin (unlike your previous Jill Battlesuit model) can look really shiny when using ingame lamps and stuff with her. Looks kinda wierd imo.
Apart from that however, cool model.
From personal experience, I sincerely hope you don’t release your next model with the bumpmaps that use the filter. That filter is not for clothing or skin or anything other than map textures, really. It can be used for other things but it require some skill.
Bump maps use different lighting in the red and green channels to determine how it changes in Source lighting. Open the bumpmap in Photoshop, go to the green channel and ctrl + I to invert it. Using phong and the $halflambert lines in the .VMT usually diminishes the effect of bumpmaps. Not necessarily a bad thing, but you shouldn’t be using phong on clothing in most cases.