Join first as specator

Hello I’ve started writing gamemode in Garry’s Mod 13 beta

I want to that player joins first to spectator mode before they choose a team.
For debugging I put a zombie.



function GM:PlayerInitialSpawn( ply )  // When spawning after joining the sever

	local tr = ply:GetEyeTrace() -- tr now contains a trace object
	local ent = ents.Create("npc_zombie") -- This creates our zombie entity
	ent:SetPos(tr.HitPos) -- This positions the zombie at the place our trace hit.
	ent:Spawn() -- This method spawns the zombie into the world, run for your lives! ( or just crowbar it dead(er) )
	
	
	function joining( ply, ent )
	 
		ply:Spectate( OBS_MODE_ROAMING )
		ply:SpectateEntity(ent)
		ply:SetTeam( 4 ) //Set his team to Joining
	  
	end

	timer.Simple( 1, function() joining(ply, ent) end )
end 


But the zombie still see me and follows me when I fly arround, but didn’t attack me.
Also I can switch from noclip. Oo

How can I deactivate the spawn if u push fire button or something?