So i’m gonna need a bit of help here…basically i’ve decompiled the Bonk Atomic Punch model from TF2, imported it to 3Ds Max, and have modelled a ringpull piece and a small metal cover for the top of the can. I’ve linked both those parts with bones too.
For the UV mapping, I just need a really simple grey colour for the metal cover, and red for the actual ringpull- nothing fancy. I’ve unwrapped the UVs for the ringpull and have them as above.
So, the question is, how do I merge 3 different pieces of a model into one, so they all share the same UV map, but still allowing some of the parts to move freely? I can quite easily do simple UV mapping, but when it involves UV mapping two or three separate pieces of a model, i’m not sure what to do. Ideally, i just need the UVs for the ringpull to be inside the actual can model’s UVs, I just don’t know how to get them there. Do i need to group/link the parts together? Or is there some way of copy-pasting my unwrapped UVs for the ringpull between models onto the can, and just creating a new can UV/texture?
I’m sure this is pretty basic stuff, it’s just my first time experimenting with decompiling/recompiling for Source Filmmaker- any help would be greatly appreciated