I’ve got far too much stuff that i’ve either shelved with the intention of finishing later as part of a bigger pack, or just forgot to actually release. I figured i may as well release a bunch of stuff as some of it has literally been done for over a year and i’ve just not gotten around to releasing them.
Releases are listed in very rough order of age with the most recent things first and the oldest at the bottom.
Call of Duty: World at War - USMC Amtracs
The tracked landing vehicles used by the USMC in World At War. Ragdolled guns, tracks, and bodygroups for most of the hatches.
Contents: LVT(A)-4 LVT-4 LVT-2 Also includes destroyed versions of all vehicles and versions of the LVT-2 and 4 with no guns.
Fallout 3 - VB-02 Vertibird and Chimera tank
The Vertibird from Fallout 3 and New Vegas and the Chimera from Operation Anchorage, ragdolled with plenty of bodygroups and skins.
Contents: VB-02 Vertibird with skins from FO3 and New Vegas Vertibird Interior Chimera tank
Black Mesa: Source M1A1 Abrams and Jeep Cherokee
The Black Mesa Jeep and the HECU’s Abrams. Ragdolled with lots of skins and bodygroups for the Jeep, as well as a destroyed skin for the Abrams.
Contents: Jeep Cherokee M1A1 Abrams
Mass Effect 3, Citadel DLC: Cat6 Mercenaries
The Cat6 Guys from the last ME3 DLC. Lots of bodygroups for the pouches and pads and such.
Contents: Cat6 Specialist Cat6 Sniper Cat6 Heavy Heavy's omni-shield
Mass Effect 3, Atlas Mech
Atlas Mech with Cerberus, Cat6, and Leviathan skins. Bodygroups for the panels and for the windshield.
Contents: Atlas Mech Also includes a version with claws for both hands
Mass Effect 3, Turian Defences
Defences, cliffs, and rocks from the mission set at the Turian moon base. Some props are ragdolled and some have bodygroups.
Contents: 12 Wall Pieces 8 Bunker parts 15 assorted related props including wires, lights, and cargo netting. 28 landscape pieces such as cliffs and rocks.
Credits go to the authors of the games these originally came from, to myself, and to anyone who helped me with these at any point.
As usual, if anyone finds any bugs let me know and i’ll do my best to fix them.