Kane & Lynch

Kane and Lynch
Basically Kane and Lynch, Lynch has a suit model and the tank top model, and Kane has a suit model and a suit shirt model, tie is ragdolled on both.
Download Links
Gmod.org
Steam Workshop link coming when workshopper isn’t a pile of feces that only works whenever it wants to
Images

https://dl.dropbox.com/u/44650710/K%26Lsmall.jpg

CrzyMLC’s:

https://dl.dropbox.com/u/44650710/kanebby.jpg

TheMask’s:

https://dl.dropbox.com/u/44650710/FC67EB0A5F0196C6BB36674E7304F659B8C5D7A2.jpg[/t]
Hunterdnrc’s:
[t]https://dl.dropbox.com/u/44650710/holyfuckingshitthisactuallylooksprettycool.jpg

Bonus!
Rock Knight

https://dl.dropbox.com/u/44650710/rock knight.jpg

Bad things first: his fingers go sideways, so untick axis restrictions
Good things secondly: fuckin’ ROCK KNIGHT
Download Links
Gmod.org
Steam Workshop link coming when workshopper isn’t a pile of feces that only works whenever it wants to

terrible

Amazing.

Great release man, as usual.

Awesome

looks good, although the flexes could use some work, they are very dulled. theres also more flexes in the eyes then in the mouth, take a look at the half life 2 models for a ref on all the flexes you need.

I’ve never seen that golden knight in Chivalry. I suppose it’s a skin for 150+ donators?

i’ll keep that in mind for my next ports

God, you made my day man. I’m a huge K&L fan… it’s nice to finally see some models out for it. (And some good poses)

Models are good.
But here is a little question about the importing .rip models into the 3ds max. Do you always have to correct UV map of the model when you imported it? I always doing it and I saw some pictures of models being ripped by NinjaRipper, they have correct UV map without any fixing in 3ds max. Do I have to set something on the ninja_ripper’s window before importing?

I still remember years ago when someone released a single wip screenshot of a ripped Kane from Dead Men, but it disappeared almost instantly with no real explanation. Thank you for this.