This is probably a stretch, but I was wondering what people would think about implementing some sort of system to identify players that initiate combat against another player (basically some way to temporarily mark people that are prone to KoS). Possibly flagging the player by displaying their name in red for 15 minutes after attacking another player that wasn’t already flagged (or the last person to kill them).
The reason that I bring this up is probably pretty obvious at this point, but I have a tendency to at least try to communicate with another player before just blindly unloading on them. Unfortunately, my attempts at communication are more often than not, instantly reciprocated in the form of a bullet to my head. It’s gotten to the point where the focus of the game seems to be regressing toward that of a basic FPS with less emphasis on player interaction and building, than just running around and killing everything that moves without even a seconds thought. If realism is a goal, then I’m wondering if something like this would make players at least slightly more conscientious of the decision to kill another player (i.e. “hey, this guy is naked and hitting a tree with a rock… maybe I shouldn’t just walk up behind him and shoot him in the head for the hell of it”) rather than the kill or be killed attitude that seems to prevail on most servers.
I’m sure there are people out there that would strongly object to such a thing, and I respect the opinion of those people, but I can’t help but be curious if this would restore a certain amount of balance that seems to be currently lacking in the game. I’m also aware of the fact that PvE is an option, but personally believe that PvP is a critical element of the game and should remain that way. I just think it might be a nice change of pace to be able to play the game solo without roughly 90% of the encounters consisting of “hey man, I’m frien…” you are dead.