kasumi fix needed !!! Please read

Hello everyone, recently im going to do a machinima and i need someone to fix a texture on a npc i got off gmod.org

Ive got the .vtf files and cant find anything to replace because when you spawn the character it has purple and black.

http://cra0kalo.com/Files/pictures/d0000.jpg

looks fine to me… except for the eyes. if your getting purple and black textures its most likely youve located the materials in the wrong location or even perhaps the vmt files are not reading it. you can edit the vmt files with vmtedit. but about the eyes, Im having a similiar problem it has something to do with the qc file.

lol at the eyes

actually I might be able to help you fix the eyes but you will no longer be able to move the eyes though.

Just uncheck the clamps on the irises

I fixed it man just did this

$modelname “ayaU.mdl”
$model “alyx.mdl” “ayane.smd” {
flexfile “mdldecompiler_expressions.vta” {
flex “AU42” frame 1
flexpair “AU1” 1.0 frame 2
flexpair “AU2” 1.0 frame 3
flexpair “AU4” 1.0 frame 4
flexpair “AU1AU2” 1.0 frame 5
flexpair “AU12” 1.0 frame 6
flex “AU12AU25” frame 7
flexpair “AU15” 1.0 frame 8
flexpair “AU17” 1.0 frame 9
flexpair “AU10” 1.0 frame 10
flex “AU16” frame 11
flexpair “AU6” 1.0 frame 12
flexpair “AU9” 1.0 frame 13
flexpair “AU25” 1.0 frame 14
flexpair “AU18” 1.0 frame 15
flexpair “AU22” 1.0 frame 16
flexpair “AU20” 1.0 frame 17
flex “AU32” frame 18
flex “AU24” frame 19
flex “AU38” frame 20
flex “AU31” frame 21
flexpair “AU26” 1.0 frame 22
flexpair “AU27” 1.0 frame 23
flexpair “AU26Z” 1.0 frame 24
flex “F00L” frame 25
flex “F01L” frame 26
flex “F02L” frame 27
flex “F03L” frame 28
flex “F04L” frame 29
flex “F00R” frame 30
flex “F01R” frame 31
flex “F02R” frame 32
flex “F03R” frame 33
flex “F04R” frame 34
}
eyeball righteye ValveBiped.Bip01_Head1 -1.487 -2.513 65.990 eyeball_r 0.912 -1.000 eyeball_r 1.150
eyeball lefteye ValveBiped.Bip01_Head1 1.487 -2.513 65.990 eyeball_l 0.912 1.000 eyeball_l 1.150
// If you uncomment the following lines the eyes will be closed
// I’m including it anyway in case anyone wants to experiment
// eyelid upper_right “mdldecompiler_expressions.vta” lowerer 35 -0.440000 neutral 35 0.300000 raiser 35 0.330000 split 0.1 eyeball righteye
// eyelid lower_right “mdldecompiler_expressions.vta” lowerer 36 -0.440000 neutral 36 -0.420000 raiser 36 -0.190000 split 0.1 eyeball righteye
// If you uncomment the following lines the eyes will be closed
// I’m including it anyway in case anyone wants to experiment
// eyelid upper_left “mdldecompiler_expressions.vta” lowerer 37 -0.440000 neutral 37 0.300000 raiser 37 0.330000 split -0.1 eyeball lefteye
// eyelid lower_left “mdldecompiler_expressions.vta” lowerer 38 -0.440000 neutral 38 -0.420000 raiser 38 -0.190000 split -0.1 eyeball lefteye
flexcontroller eyelid right_lid_raiser “range” 0.000 1.000
flexcontroller eyelid left_lid_raiser “range” 0.000 1.000
flexcontroller eyelid right_lid_tightener “range” 0.000 1.000
flexcontroller eyelid left_lid_tightener “range” 0.000 1.000
flexcontroller eyelid right_lid_droop “range” 0.000 1.000
flexcontroller eyelid left_lid_droop “range” 0.000 1.000
flexcontroller eyelid right_lid_closer “range” 0.000 1.000
flexcontroller eyelid left_lid_closer “range” 0.000 1.000
flexcontroller eyelid half_closed “range” 0.000 1.000
flexcontroller eyelid blink “range” 0.000 1.000
flexcontroller brow right_inner_raiser “range” 0.000 1.000
flexcontroller brow left_inner_raiser “range” 0.000 1.000
flexcontroller brow right_outer_raiser “range” 0.000 1.000
flexcontroller brow left_outer_raiser “range” 0.000 1.000
flexcontroller brow right_lowerer “range” 0.000 1.000
flexcontroller brow left_lowerer “range” 0.000 1.000
flexcontroller nose right_cheek_raiser “range” 0.000 1.000
flexcontroller nose left_cheek_raiser “range” 0.000 1.000
flexcontroller nose wrinkler “range” 0.000 1.000
flexcontroller nose dilator “range” 0.000 1.000
flexcontroller mouth right_upper_raiser “range” 0.000 1.000
flexcontroller mouth left_upper_raiser “range” 0.000 1.000
flexcontroller mouth right_corner_puller “range” 0.000 1.000
flexcontroller mouth left_corner_puller “range” 0.000 1.000
flexcontroller mouth right_corner_depressor “range” 0.000 1.000
flexcontroller mouth left_corner_depressor “range” 0.000 1.000
flexcontroller mouth chin_raiser “range” 0.000 1.000
flexcontroller phoneme right_part “range” 0.000 1.000
flexcontroller phoneme left_part “range” 0.000 1.000
flexcontroller phoneme right_puckerer “range” 0.000 1.000
flexcontroller phoneme left_puckerer “range” 0.000 1.000
flexcontroller phoneme right_funneler “range” 0.000 1.000
flexcontroller phoneme left_funneler “range” 0.000 1.000
flexcontroller phoneme right_stretcher “range” 0.000 1.000
flexcontroller phoneme left_stretcher “range” 0.000 1.000
flexcontroller phoneme bite “range” 0.000 1.000
flexcontroller phoneme presser “range” 0.000 1.000
flexcontroller phoneme tightener “range” 0.000 1.000
flexcontroller phoneme jaw_clencher “range” 0.000 1.000
flexcontroller phoneme jaw_drop “range” 0.000 1.000
flexcontroller phoneme right_mouth_drop “range” 0.000 1.000
flexcontroller phoneme left_mouth_drop “range” 0.000 1.000
flexcontroller mouth smile “range” 0.000 1.000
flexcontroller mouth lower_lip “range” 0.000 1.000
flexcontroller head head_rightleft “range” -30.000 30.000
flexcontroller head head_updown “range” -15.000 15.000
flexcontroller head head_tilt “range” -15.000 15.000
flexcontroller eyes eyes_updown “range” -15.000 15.000
flexcontroller eyes eyes_rightleft “range” -30.000 30.000
flexcontroller body body_rightleft “range” -30.000 30.000
flexcontroller chest chest_rightleft “range” -30.000 30.000
flexcontroller head head_forwardback “range” -0.200 0.200
flexcontroller gesture gesture_updown “range” -1.000 1.000
flexcontroller gesture gesture_rightleft “range” -1.000 1.000
flexcontroller finger l_thumb_00 “range” 0.000 1.000
flexcontroller finger l_index_finger_01 “range” 0.000 1.000
flexcontroller finger l_middle_finger_02 “range” 0.000 1.000
flexcontroller finger l_ring_finger_03 “range” 0.000 1.000
flexcontroller finger l_small_finger_04 “range” 0.000 1.000
flexcontroller finger r_thumb_00 “range” 0.000 1.000
flexcontroller finger r_index_finger_01 “range” 0.000 1.000
flexcontroller finger r_middle_finger_02 “range” 0.000 1.000
flexcontroller finger r_ring_finger_03 “range” 0.000 1.000
flexcontroller finger r_small_finger_04 “range” 0.000 1.000