Kill Noticer

I recently purchased a script called Kill Noticer and I’m wondering if there is a way to change the value of the weapon you were killed by. The current code makes each weapon read as “weapon_sh_mp5” I was wondering if it’s possible to have each one read as just “MP5” and for each gun.

language.Add(“weapon_sh_mp5”,“MP5”)

It displays ent:GetClass() and you should change it to ent:PrintName()