How to check if an entity is being held by a physgun?
The entity that needs to be checked has Movetype_step and is an npc.
How to check if an entity is being held by a physgun?
The entity that needs to be checked has Movetype_step and is an npc.
**[Entity.IsPlayerHolding
http://wiki.garrysmod.com/favicon.ico](http://wiki.garrysmod.com/?title=Entity.IsPlayerHolding)**
Or,if you want to do it your way,use **[Gamemode.PhysgunDrop
http://wiki.garrysmod.com/favicon.ico](wiki.garrysmod.com/?title=Gamemode.PhysgunDrop)** and **[Gamemode.PhysgunPickup
http://wiki.garrysmod.com/favicon.ico](wiki.garrysmod.com/?title=Gamemode.PhysgunPickup)**
Does that even work?
[editline]6th December 2010[/editline]
Nope, doesn’t work, atleast not with the physics gun, haven’t checked with grav gun.
[editline]6th December 2010[/editline]
Wait, works on prop_physics, does not work on NPC.
[editline]6th December 2010[/editline]
Already knew those, was just hoping that there would be some hook like that. Guess I’ll do it using those.