L4D entity to Episode 2/GMod?

Basically the title.

Is it possible?

Thanks in advance.

Since they’re coded into the engine, probably not without creating a lua script to perform the same function or replicating the same code as a mod.

What were you thinking exactly?

Well, I wanted to have the minigun from L4D, so I loaded up one of there maps and it’s a single entity called a prop_minigun.

Anyone know how I could achieve a similar effect with the minigun model?

http://developer.valvesoftware.com/wiki/Func_tank is something you could probably use to shoot the bullets, and just start the minigun’s animation on player use.

The mini gun doesn’t have animations though…

I assume it’s just a ragdoll, but I’m not sure.

Sorry, I don’t have l4d so I didn’t know that.