L4D Fire problem

All the fire is invisible in my new L4D map, env_fire compeletely invisible and when i throw a molotov it’s just some blue and orange sprites on the ground horizontally.

I’ve checked the map for leaks.

Can anyone help me? :frowning:

Use an env_fog_controller properly.

Well, now the molotov is working properly but my env_fire entities are still not doing a thing

env_fire is old/obsolete. Use a info_particle_system. Look at the no-mercy levels.