L4D Map not updating after compiling.

I simply can’t update my map. When I load it in l4d it’s the old one.

Here’s the Compile Log



** Executing...
** Command: "c:\program files\steam\steamapps\common\left 4 dead\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\common\left 4 dead\left4dead" "C:\Program Files\Steam\steamapps\common\left 4 dead\sdk_content\mapsrc\High_School_Reunion_Survival"

Valve Software - vbsp.exe (Jun 22 2009)
2 threads
materialPath: c:\program files\steam\steamapps\common\left 4 dead\left4dead\materials
Loading C:\Program Files\Steam\steamapps\common\left 4 dead\sdk_content\mapsrc\High_School_Reunion_Survival.vmf
Error: displacement found on a(n) func_detail entity - not supported (entity 200, brush 0)


** Executing...
** Command: "c:\program files\steam\steamapps\common\left 4 dead\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\common\left 4 dead\left4dead" "C:\Program Files\Steam\steamapps\common\left 4 dead\sdk_content\mapsrc\High_School_Reunion_Survival"

Valve Software - vvis.exe (Jun 22 2009)
2 threads
reading c:\program files\steam\steamapps\common\left 4 dead\sdk_content\mapsrc\High_School_Reunion_Survival.bsp
reading c:\program files\steam\steamapps\common\left 4 dead\sdk_content\mapsrc\High_School_Reunion_Survival.prt
LoadPortals: couldn't read c:\program files\steam\steamapps\common\left 4 dead\sdk_content\mapsrc\High_School_Reunion_Survival.prt


** Executing...
** Command: "c:\program files\steam\steamapps\common\left 4 dead\bin\vrad.exe"
** Parameters:  -game "c:\program files\steam\steamapps\common\left 4 dead\left4dead" "C:\Program Files\Steam\steamapps\common\left 4 dead\sdk_content\mapsrc\High_School_Reunion_Survival"

Valve Software - vrad.exe SSE (Jun 22 2009)

      Valve Radiosity Simulator     
2 threads
[Reading texlights from 'lights.rad']
[2 texlights parsed from 'lights.rad']

Loading c:\program files\steam\steamapps\common\left 4 dead\sdk_content\mapsrc\High_School_Reunion_Survival.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (0.67 seconds)
2576 faces
1436532 square feet [206860704.00 square inches]
11 Displacements
22760 Square Feet [3277569.00 Square Inches]
sun extent from map=0.000000
5 direct lights
BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (13)
Build Patch/Sample Hash Table(s).....Done<0.0490 sec>
FinalLightFace:      0...1...2...3...4...5...6...7...8...9...10 (3)
FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (28)
Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  13/1024          624/49152    ( 1.3%) 
brushes                364/8192         4368/98304    ( 4.4%) 
brushsides            2478/65536       19824/524288   ( 3.8%) 
planes                1424/65536       28480/1310720  ( 2.2%) 
vertexes              3835/65536       46020/786432   ( 5.9%) 
nodes                 1347/65536       43104/2097152  ( 2.1%) 
texinfos               382/12288       27504/884736   ( 3.1%) 
texdata                 94/2048         3008/65536    ( 4.6%) 
dispinfos               11/0            1936/0        ( 0.0%) 
disp_verts             387/0            7740/0        ( 0.0%) 
disp_tris              544/0            1088/0        ( 0.0%) 
disp_lmsamples       55608/0           55608/0        ( 0.0%) 
faces                 2576/65536      144256/3670016  ( 3.9%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces             1082/65536       60592/3670016  ( 1.7%) 
leaves                1361/65536       43552/2097152  ( 2.1%) 
leaffaces             3201/65536        6402/131072   ( 4.9%) 
leafbrushes            787/65536        1574/131072   ( 1.2%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges            16503/512000      66012/2048000  ( 3.2%) 
edges                 9446/256000      37784/1024000  ( 3.7%) 
LDR worldlights          5/8192          500/819200   ( 0.1%) 
HDR worldlights          0/8192            0/819200   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips            230/32768        2300/327680   ( 0.7%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          3714/65536        7428/131072   ( 5.7%) 
cubemapsamples          10/1024          160/16384    ( 1.0%) 
overlays                28/512          9856/180224   ( 5.5%) 
LDR lightdata         [variable]     6101124/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]           0/16777216 ( 0.0%) 
entdata               [variable]       10568/393216   ( 2.7%) 
LDR ambient table     1361/65536        5444/262144   ( 2.1%) 
HDR ambient table     1361/65536        5444/262144   ( 2.1%) 
LDR leaf ambient      7363/65536      206164/1835008  (11.2%) 
HDR leaf ambient      1361/65536       38108/1835008  ( 2.1%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/3624     ( 0.0%) 
dtl prp lght          [variable]           1/4        (25.0%) 
HDR dtl prp lght      [variable]           1/4        (25.0%) 
static props          [variable]           1/11014    ( 0.0%) 
pakfile               [variable]     1419541/0        ( 0.0%) 
physics               [variable]      129840/4194304  ( 3.1%) 
physics terrain       [variable]        1509/1048576  ( 0.1%) 

Level flags = 0

Total triangle count: 7028
Writing c:\program files\steam\steamapps\common\left 4 dead\sdk_content\mapsrc\High_School_Reunion_Survival.bsp
44 seconds elapsed
***VPK: FastFindFile Attempting to use full path with VPK file!
	File: c:\program files\steam\steamapps\common\left 4 dead\sdk_content\mapsrc\High_School_Reunion_Survival.rad

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\steamapps\common\left 4 dead\sdk_content\mapsrc\High_School_Reunion_Survival.bsp" "c:\program files\steam\steamapps\common\left 4 dead\left4dead\maps\High_School_Reunion_Survival.bsp"



Also, I have cubemaps in the map, but purple appears on the bump map on the bricks still ingame, why?


Error: displacement found on a(n) func_detail entity - not supported (entity 200, brush 0)

This error is crashing the compile.

Built the cubemaps?

Alright I fixed it, thanks for the help.

One last question. I want to make a spot light the starts off, then turns on when I press a button. I doesn’t need to turn off. Any way to do that? I try it in game but it just stays on.

func_button with an output targeting the name of the light with the Turn on function or something, there should be a start off flag on the light?

I did a few test, I finally got it right with a Beam_Spotlight.

Thanks a lot guys.