L4D - Why is my helicopter shiny? How do I fix it?


as you can see, this specimen of helicopter is shiny

how do I fix it? the lights I have are light_environment and light_directional

Add an env_cubemap, then type “buildcubemaps” into the console.

thanks bud

If I release the map later, will EVERYONE who downloads it have to type that or just me

Just you, as long as you build the cubemaps before you package it and upload.

Alright. Thanks :buddy: