L4D1 Sky Boxes in L4D2? - Quick Question

Is this possible to do? Is it as simple as just putting the skyboxes texture name in your map properties?

Short thread but I needed this answered and have to make sure it won’t just fuck up the sky.

You have to extract the materials and textures just like all other source games.

Then you can just put the name. :downs:

Ah fuck that I’m lazy, I’ll just use Dark Carnivals sky or something.

Wow, you are very lazy. It’s really easy to do.

Are you serious?

It’s literally a “right click - click” job.

[sp]As long as you have GCFScape[/sp]

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