So I’m trying to create custom melee weapons for Left 4 Dead 2. So far, the rigging and textures seem to work perfectly. One problem though is, the character arms (or perhaps the weapon) stretches to infinity when using a different weapon other than the melee weapon. Seems to happen even when I don’t have the item equipped.
Does anyone know why? I heard it’s a sharedbone.qci problem but no one has really been giving me a clear explanation as to how to create one or how they work. Can Crowbar make qci files or is it only limited to GUIstudiomdl or model decompiler? How does one create a qci file? Is there any specifications to making this qci or do I just need it for that specific weapon?