can anyone make the l4d2 models port ???
Port - Moving something from one program/system to another
Thus, I believe he is asking if anyone would be so kind as to make whatever mystical adjustments need to be made for Gmod to be able to recognize L4D2 resources (in this case models, though I would dearly love to see all of the visual resources ported over) as something other than mass-less, invisible, objects of omnipotent power that command Gmod to crash to desktop whenever selected or viewed.
YEah L4D1 content too
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Most of them are not working