I’ve been working on a map of Cordon (from s.t.a.l.k.e.r) for a Left 4 Dead 2 campaign. The map loads up and works fine, until i try analyzing the nav mesh.
After running “nav_analyze” my map stops working and starts giving me the “Engine Hunk Overflow!” error.
If i delete the nav files then the map starts working again.
Does anybody have any idea how that’s possible? I always thought engine hunk overflow was something to do with lightmaps, not nav files.
If anybody’s interested in screenshots of the wip… Click